public void AddCustomWeapon() { if (FirstPlayerWeaponController != null) { if (FirstPlayerFHandWeapon != null) { FirstPlayerWeaponController.CatchWeapon(FirstPlayerFHandWeapon, true); } if (FirstPlayerBHandWeapon != null) { FirstPlayerWeaponController.CatchWeapon(FirstPlayerBHandWeapon, false); } } if (SecondPlayerWeaponController != null) { if (SecondPlayerFHandWeapon != null) { SecondPlayerWeaponController.CatchWeapon(SecondPlayerFHandWeapon, true); } if (SecondPlayerBHandWeapon != null) { SecondPlayerWeaponController.CatchWeapon(SecondPlayerBHandWeapon, false); } } }