IEnumerator WaitToGenericReport() { if (!PlayerUtils.IsOk(gameObject)) { yield break; } yield return(WaitFor.Seconds(Random.Range(300f, 1500f))); PlayerUtils.DoReport(); yield return(WaitFor.Seconds(10)); MakeAnnouncement(ChatTemplates.CentcomAnnounce, PlayerUtils.GetGenericReport(), UpdateSound.Announce); }