//----------------------------------------------------------------- public void SetupNewRound() { InputManager.Instance.InputEnabled = false; m_CurrentState = TurnState.INTRO_STATE; m_TurnTrigger = DataManager.Data.TurnTime; m_WaitForInputTrigger = DataManager.Data.WaitForInputTime / (1 / DataManager.Data.SlowDownScale); int numberPlayers = UIManager.Instance.PlaySettings.Counter; if (SpawnPointList.Count == 0) { SpawnPointList = new List <Vector3>(GetSpawnPoints(ArenaObject)); } CameraManager.Instance.InitCamera(new Vector3(0f, 6f, -6f)); CameraManager.Instance.SetCameraPositionBoundaries(7.168935f, -7.168935f, 7.168935f, -7.168935f); DataManager.Data.ActualHitGroup = new AudioManager.AudioGroup(DataManager.Data.HitGroup); DataManager.Data.ActualGruntGroup = new AudioManager.AudioGroup(DataManager.Data.GruntGroup); if (ActiveFightersList.Count == 0) { for (int i = 0; i < numberPlayers; i++) { Unit fighter = new PlayerUnit("SharkDude", DataManager.Data.CharacterNames[i], i, SpawnPointList[i]); InputManager.Instance.AssignUnitToNextController(fighter); AliveFightersList.Add(fighter); ActiveFightersList.Add(fighter); UIManager.Instance.GameUI.CreatePanel(DataManager.Data.CharacterNames[i], fighter.FaceCam); // moved here for simplicity fighter.OnTakeDamage = () => { UIManager.Instance.GameUI.UpdateHpFor(fighter.UId.UnitID, fighter.HealthPercentage()); }; fighter.OnDeath = () => Die(fighter); } } for (int i = 0; i < ActiveFightersList.Count; i++) { CameraManager.Instance.AddTarget(ActiveFightersList[i].UnitObj); ActiveFightersList[i].ResetHealth(); ActiveFightersList[i].ResetQueue(); ActiveFightersList[i].SetWinDance(false); if (!AliveFightersList.Contains(ActiveFightersList[i])) { AliveFightersList.Add(ActiveFightersList[i]); } } UIManager.Instance.GameUI.ShowPanel(); UIManager.Instance.StartCountDown(); }