private IEnumerator PlayerNormalAttack() { state = FightState.ENEMYTURN; bool isDead = BattleLogicManager.PerformNormalAttack(playerUnit, enemyUnit); enemyHUD.SetHP(enemyUnit.currentHP); playerHUD.SetMP(playerUnit.CurrentMP); yield return(new WaitForSeconds(2f)); if (isDead) { state = FightState.WON; playerUnit.GainExperience(enemyUnit.rewardExp); playerUnit.GainGold(enemyUnit.rewardGold); EndFight(playerUnit, enemyUnit, 1); } else { enemyHUD.SetHP(enemyUnit.currentHP); enemyHUD.SetMP(enemyUnit.CurrentMP); playerHUD.SetHP(playerUnit.currentHP); playerHUD.SetMP(playerUnit.CurrentMP); StartCoroutine(EnemyTurn()); } }