// Update is called once per frame void Update() { if (player == null || spawner == null) { player = GameObject.FindObjectOfType <PlayerStatsManager>(); spawner = GameObject.FindObjectOfType <WaveSpawner>(); } if (SceneManager.GetActiveScene().buildIndex == 1) { playerScore = player.getCurrentScore(); waveCount = spawner.getCurrentWave(); } Debug.Log(playerScore + ", " + waveCount); }