//Checks condition for player explosion
 private void Explode()
 {
     if (PlayerStatsManager.GetPlayerHealth() < 1f && PlayerStatsManager.GetCanSpawn())
     {
         GameObject anim       = Instantiate(explosionPrefab) as GameObject;
         Vector2    spawnPoint = new Vector2(transform.position.x, transform.position.y);
         anim.transform.position = spawnPoint;
         PlayerStatsManager.DecrementPlayerLives(1f);
         explosionSound.Play();
         Spawn();
     }
 }