public virtual void TouchPlayerBody(Collision2D _collision, Collider2D _player) { if (!_player.GetComponent <PlayerController>().isDead) { PlayerStateController pc = _player.GetComponentInChildren <PlayerStateController>(); //pc 受伤伤害 TODO pc.ReceiveDamageWithRepelVector(ExcuteHittingBuffEffect(damage), _player.transform.position - transform.position); } }