예제 #1
0
 public virtual void TouchPlayerBody(Collision2D _collision, Collider2D _player)
 {
     if (!_player.GetComponent <PlayerController>().isDead)
     {
         PlayerStateController pc = _player.GetComponentInChildren <PlayerStateController>();
         //pc 受伤伤害 TODO
         pc.ReceiveDamageWithRepelVector(ExcuteHittingBuffEffect(damage), _player.transform.position - transform.position);
     }
 }