private IEnumerator WaitForStartCustomisations() { yield return(null); yield return(null); playerSprites.UpdateChildren(JsonConvert.DeserializeObject <List <uint> >(PlayerSpritesData)); }
public void UpdateCustomisations(string InOld, string InNew) { PlayerSpritesData = InNew; playerSprites.UpdateChildren(JsonConvert.DeserializeObject <List <uint> >(PlayerSpritesData)); }