/// <summary> /// Static initializer for loading all sprites / textures. /// </summary> /// <param name="content">MonoGame ContentManager.</param> internal static void LoadSprites(ContentManager content) { if (Player == null) { Player = new PlayerSprites(content); } if (Floor == null) { Floor = new FloorSprites(content); } if (Wall == null) { Wall = new WallSprites(content); } if (Monster == null) { Monster = new MonsterSprites(content); } if (Fringe == null) { Fringe = new FringeSprites(content); } if (UI == null) { UI = new UISprites(content); } }
private void Start() { //Init pending actions queue for your local player if (isLocalPlayer) { pendingActions = new Queue <PlayerAction>(); UpdatePredictedState(); } //Init pending actions queue for server if (isServer) { serverPendingActions = new Queue <PlayerAction>(); } playerScript = GetComponent <PlayerScript>(); playerSprites = GetComponent <PlayerSprites>(); healthBehaviorScript = GetComponent <LivingHealthBehaviour>(); registerTile = GetComponent <RegisterTile>(); pushPull = GetComponent <PushPull>(); //Sub to matrix rotation events via the registerTile because it always has the //correct matrix if (ROTATE_AT_END) { registerTile.OnRotateEnd.AddListener(OnRotation); } else { registerTile.OnRotateStart.AddListener(OnRotation); } }
void Start() { spritesObj = transform.Find("Sprites").gameObject; playerSprites = GetComponent <PlayerSprites>(); playerMove = GetComponent <PlayerMove>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); bloodSplatPrefab = Resources.Load("BloodSplat") as GameObject; }
private void Start() { playerSprites = gameObject.GetComponent <PlayerSprites>(); playerSync = GetComponent <IPlayerSync>(); pushPull = GetComponent <PushPull>(); registerTile = GetComponent <RegisterTile>(); pna = gameObject.GetComponent <PlayerNetworkActions>(); }
private void Start() { equipment = GetComponent <Equipment>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); playerScript = GetComponent <PlayerScript>(); chatIcon = GetComponentInChildren <ChatIcon>(); objectBehaviour = GetComponent <ObjectBehaviour>(); }
public void UpdateUI() { Stats[] s = App.Instance.playerStats.OrderByDescending(_s => _s.won).ToArray(); for (int i = 0; i < s.Length; i++) { Stats p = s[i]; string c = ColorUtility.ToHtmlStringRGB(s[i].c); elem[i].name = "i = " + i; elem[i].SetActive(true); TextMeshProUGUI id = elem[i].transform.Find("id").GetComponent <TextMeshProUGUI>(); TextMeshProUGUI stats = elem[i].transform.Find("stats").GetComponent <TextMeshProUGUI>(); PlayerSprites sprite = playerSprites[0]; foreach (PlayerSprites item in playerSprites) { if (item.c == p.c) { sprite = item; } } sprite.obj.transform.position = placements[i].position; id.text = string.Format(id.text, "<color=#" + c + ">", "Player " + s[i].controllerId); stats.text = string.Format(stats.text, s[i].won, s[i].death, s[i].shotsFired, s[i].damageRecived, s[i].Upgrades()); /* * if (App.Instance.playerStats.Count > i) //-1 because winner * { * elem[i].SetActive(true); * * TextMeshProUGUI id = elem[i].transform.Find("id").GetComponent<TextMeshProUGUI>(); * TextMeshProUGUI stats = elem[i].transform.Find("stats").GetComponent<TextMeshProUGUI>(); * * * id.text = string.Format(id.text, "<color=#" + c + ">", "Player " + s[i].controllerId); * stats.text = string.Format(stats.text, s[i].won, s[i].death, s[i].shotsFired, s[i].damageRecived, s[i].Upgrades()); * } * else * { * elem[i].SetActive(false); * } */ } /* * id.text = string.Format(id.text,"<color=#" + c + ">","Player " + winner.controllerId); * stats.text = string.Format(stats.text, winner.won, winner.death, winner.shotsFired, winner.damageRecived, winner.Upgrades()); */ }
void Start() { equipment = GetComponent <Equipment.Equipment>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); playerScript = GetComponent <PlayerScript>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); chatIcon = GetComponentInChildren <ChatIcon>(); }
void Start() { //for changing direction on click playerSprites = gameObject.GetComponent <PlayerSprites>(); playerMove = GetComponent <PlayerMove>(); //Do not include the Default layer! Assign your object to one of the layers below: layerMask = LayerMask.GetMask("Furniture", "Walls", "Windows", "Machines", "Players", "Items", "Door Open", "Door Closed", "WallMounts", "HiddenWalls"); }
void Start() { equipment = GetComponent <Equipment.Equipment>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); playerScript = GetComponent <PlayerScript>(); soundNetworkActions = GetComponent <SoundNetworkActions>(); chatIcon = GetComponentInChildren <ChatIcon>(); CmdSyncRoundTime(GameManager.Instance.GetRoundTime); }
public Aspects.Secondary?GetAspectForPotionSlot(PotionSlot slot) { BodyPart[] parts = slot.ToBodyParts(); if (parts.Length == 0) { return(null); } Transform partTransform = bodyPartToTransform(parts[0]); return(PlayerSprites.instance().getAspect(parts[0], partTransform.GetComponent <SpriteRenderer>().sprite)); }
} = true; //Only used on the server public override void Awake() { base.Awake(); playerNetworkActions = GetComponent <PlayerNetworkActions>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); registerPlayer = GetComponent <RegisterPlayer>(); dynamicItemStorage = GetComponent <DynamicItemStorage>(); equipment = GetComponent <Equipment>(); OnConsciousStateChangeServer.AddListener(OnPlayerConsciousStateChangeServer); registerPlayer.AddStatus(this); }
private void Start() { //for changing direction on click playerSprites = gameObject.GetComponent <PlayerSprites>(); playerMove = GetComponent <PlayerMove>(); objectBehaviour = GetComponent <ObjectBehaviour>(); lightingSystem = Camera.main.GetComponent <LightingSystem>(); //Do not include the Default layer! Assign your object to one of the layers below: layerMask = LayerMask.GetMask("Furniture", "Walls", "Windows", "Machines", "Players", "Items", "Door Open", "Door Closed", "WallMounts", "HiddenWalls", "Objects", "Matrix"); }
public static void LoadContent(ContentManager Content) { startScreen.LoadContent(Content); PlayerSprites.LoadContent(Content); GoalSprites.LoadContent(Content); cursorHandler.LoadContent(Content); PlatformSprites.LoadContent(Content); helpScreen.LoadContent(Content); ArrowSprites.LoadContent(Content); effect = Content.Load <SoundEffect>(@"Achive"); fail = Content.Load <SoundEffect>(@"Fail"); song = Content.Load <Song>(@"LuckyRubberDucky"); }
public void SetHealthMaster(LivingHealthMasterBase livingHealth) { HealthMaster = livingHealth; if (livingHealth) { playerSprites = livingHealth.GetComponent <PlayerSprites>(); } if (BodySpriteSet == false) { //If gendered part then set the sprite limb data to it if (isDimorphic) { LimbSpriteData = new ListSpriteDataSOWithOrder(); LimbSpriteData.SpriteOrder = BodyTypesSprites.SpriteOrder; LimbSpriteData.Sprites = BodyTypesSprites.BodyTypes[(int)HealthMaster.BodyType].Sprites; } else { LimbSpriteData = new ListSpriteDataSOWithOrder(); LimbSpriteData.SpriteOrder = BodyTypesSprites.SpriteOrder; if (BodyTypesSprites.BodyTypes.Count > 0) { LimbSpriteData.Sprites = BodyTypesSprites.BodyTypes[(int)BodyType.NonBinary].Sprites; } } BodySpriteSet = true; } UpdateIcons(); SetUpSystemsThis(); var dynamicItemStorage = HealthMaster.GetComponent <DynamicItemStorage>(); if (dynamicItemStorage != null) { var bodyPartUISlots = GetComponent <BodyPartUISlots>(); if (bodyPartUISlots != null) { dynamicItemStorage.Add(bodyPartUISlots); } } //TODO Make this generic \/ for mobs OrganStorage.SetRegisterPlayer(HealthMaster?.GetComponent <RegisterPlayer>()); }
public void ChangeSprites(PlayerSprites spriteSheet) { var subSprites = Resources.LoadAll <Sprite>("Sprites/Animations/" + spriteSheet.ToString()); foreach (var renderer in GetComponentsInChildren <SpriteRenderer>()) { string spriteName = renderer.sprite.name; var newSprite = Array.Find(subSprites, item => item.name == spriteName); if (newSprite) { renderer.sprite = newSprite; } } }
private void RemoveSprites(PlayerSprites sprites, LivingHealthMasterBase livingHealth) { for (var i = RelatedPresentSprites.Count - 1; i >= 0; i--) { var bodyPartSprite = RelatedPresentSprites[i]; if (IsSurface) { sprites.SurfaceSprite.Remove(bodyPartSprite); } RelatedPresentSprites.Remove(bodyPartSprite); sprites.Addedbodypart.Remove(bodyPartSprite); Destroy(bodyPartSprite.gameObject); } livingHealth.InternalNetIDs.Remove(intName); }
} = true; //Only used on the server public override void EnsureInit() { if (init) { return; } init = true; base.EnsureInit(); playerNetworkActions = GetComponent <PlayerNetworkActions>(); playerMove = GetComponent <PlayerMove>(); playerSprites = GetComponent <PlayerSprites>(); registerPlayer = GetComponent <RegisterPlayer>(); itemStorage = GetComponent <ItemStorage>(); equipment = GetComponent <Equipment>(); playerScript = GetComponent <PlayerScript>(); OnConsciousStateChangeServer.AddListener(OnPlayerConsciousStateChangeServer); registerPlayer.AddStatus(this); }
private void RemoveSprites(PlayerSprites sprites, LivingHealthMasterBase livingHealth) { for (var i = RelatedPresentSprites.Count - 1; i >= 0; i--) { var bodyPartSprite = RelatedPresentSprites[i]; if (IsSurface || BodyPartItemInheritsSkinColor) { sprites.SurfaceSprite.Remove(bodyPartSprite); } RelatedPresentSprites.Remove(bodyPartSprite); sprites.Addedbodypart.Remove(bodyPartSprite); SpriteHandlerManager.UnRegisterHandler(sprites.GetComponent <NetworkIdentity>(), bodyPartSprite.baseSpriteHandler); Destroy(bodyPartSprite.gameObject); } livingHealth.InternalNetIDs.Remove(intName); }
public override void Init() { base.Init(); controller = GetComponent <Controller2D>(); controller.Init(horizontalRayCount, verticalRayCount, collisionMask); playerSprites = GetComponent <PlayerSprites>(); playerSprites.Init(sprites, weaponSprite); playerAnimation = GetComponent <PlayerAnimation>(); playerAnimation.Init(); playerWeapon = GetComponent <PlayerWeapon>(); playerWeapon.Init(weaponSprite, startingWeaponId, damageLayer, GameObject.FindWithTag(ammoTag).GetComponent <AmmoUI>()); healthUI = GameObject.FindWithTag(heartTag).GetComponent <HealthUI>(); healthUI.Init(healthSettings.maxHealth); }
public static void LoadContent(ContentManager Content) { startScreen.LoadContent(Content); PlayerSprites.LoadContent(Content); LeafSprites.LoadContent(Content); BranchSprites.LoadContent(Content); BugSprites.LoadContent(Content); TreeSprites.LoadContent(Content); //GoalSprites.LoadContent(Content); cursorHandler.LoadContent(Content); font = Content.Load <SpriteFont>(@"Score"); //PlatformSprites.LoadContent(Content); //helpScreen.LoadContent(Content); //ArrowSprites.LoadContent(Content); //effect = Content.Load<SoundEffect>(@"Achive"); //fail = Content.Load<SoundEffect>(@"Fail"); //song = Content.Load<Song>(@"LuckyRubberDucky"); }
private void Start() { //Init pending actions queue for your local player if (isLocalPlayer) { pendingActions = new Queue <PlayerAction>(); UpdatePredictedState(); } //Init pending actions queue for server if (isServer) { serverPendingActions = new Queue <PlayerAction>(); } playerScript = GetComponent <PlayerScript>(); playerSprites = GetComponent <PlayerSprites>(); healthBehaviorScript = GetComponent <HealthBehaviour>(); registerTile = GetComponent <RegisterTile>(); pushPull = GetComponent <PushPull>(); }
void Start() { //for changing direction on click playerSprites = gameObject.GetComponent <PlayerSprites>(); playerMove = GetComponent <PlayerMove>(); }
public void OnSpawnServer(SpawnInfo info) { healthMaster = GetComponentInParent <LivingHealthMasterBase>(); PlayerSprites = GetComponentInParent <PlayerSprites>(); }
public void setBodyPart(BodyPart part, Aspects.Secondary type) { Transform partTransform = bodyPartToTransform(part); partTransform.GetComponent <SpriteRenderer>().sprite = PlayerSprites.instance().getSprite(type, part); }
private void Awake() { _renderer = GetComponent <SpriteRenderer>(); _sprites = GameData.i.Skins.CurrentSkin().PlayerSprites; _renderer.sprite = _sprites.WalkSide[0]; }
public void SetupSprites(PlayerSprites sprites) { m_Body.sprite = sprites.Body; m_FrontLeg.sprite = sprites.FrontLeg; m_BackLeg.sprite = sprites.BackLeg; }
private void Awake() { playerSprites = GetComponent <PlayerSprites>(); //initially we are upright and don't rotate with the matrix rotateWithMatrix = false; }
public void showPotionsTab() { foreach (Transform child in gameObject.transform) { Destroy(child.gameObject); } foreach (CreatedPotion potion in Potions.instance().getLoggedPotions()) { GameObject potionDisplay; MultiSet <Aspects.Secondary> secondaries = potion.getPotion().getSecondaries(); if (secondaries.Count == 0) { // Potion has no secondaries potionDisplay = Instantiate(lineItemPrefab); } else { // Potion has secondaries potionDisplay = Instantiate(lineItemWithSecondariesPrefab); int i = 0; foreach (Aspects.Secondary aspect in secondaries) { GameObject icon = potionDisplay.transform.Find("Potion Details/Aspect Icons Secondary/Aspect " + (i + 1)).gameObject; icon.GetComponent <Image>().sprite = Aspects.instance().getNormalSprite(aspect); i++; } while (i < 3) { GameObject icon = potionDisplay.transform.Find("Potion Details/Aspect Icons Secondary/Aspect " + (i + 1)).gameObject; Destroy(icon); i++; } } potionDisplay.transform.SetParent(transform); List <IngredientType> ingredients = potion.getIngredients(); for (int i = 0; i < 3; i++) { potionDisplay.transform.Find("Ingredient Image " + (i + 1)).gameObject.GetComponent <Image>().sprite = IngredientRenderer.instance().getSprite(ingredients[i]); } Image bodyPartImage1 = potionDisplay.transform.Find("Potion Details/Potion Image").gameObject.GetComponent <Image>(); Image bodyPartImage2 = potionDisplay.transform.Find("Potion Details/Potion Image 2").gameObject.GetComponent <Image>(); bodyPartImage1.sprite = dudPotionSprite; bodyPartImage2.gameObject.SetActive(false); BodyPart[] parts = potion.getPotion().getAffectedBodyParts(); if (parts.Length > 0) { Sprite sprite = PlayerSprites.instance().getSprite(potion.getPotion().getType(), parts[0]); // Special cases for wings and tail if (sprite == null && parts[0] == BodyPart.WINGS) { sprite = noWingsSprite; } else if (sprite == null && parts[0] == BodyPart.TAIL) { sprite = noTailSprite; } else { bodyPartImage1.gameObject.SetActive(sprite != null); } bodyPartImage1.sprite = sprite; } if (parts.Length > 1) { bodyPartImage2.sprite = PlayerSprites.instance().getSprite(potion.getPotion().getType(), parts[1]); bodyPartImage2.gameObject.SetActive(bodyPartImage2.sprite != null); } int j = 1; foreach (Aspects.Primary primary in potion.getPotion().getPrimaries()) { potionDisplay.transform.Find("Potion Details/Aspect Icons/Aspect " + j).gameObject.GetComponent <Image>().sprite = Aspects.instance().getNormalSprite(primary); j++; } CreatedPotion potion2 = potion; potionDisplay.transform.Find("Remove Button").GetComponent <Button>().onClick.AddListener(() => { Potions.instance().removeLoggedPotion(potion2); showPotionsTab(); }); } }
public void InitialSetup(PlayerSprites sprites) { m_Graphics.SetupSprites(sprites); }
public Player(string nameInput, PlayerSprites spriteChoice) { name = nameInput; rect = new Rectangle(50, 0, 32, 32); choice = spriteChoice; }
void Start() { playerSprites = PlayerManager.control.playerScript.playerSprites; image = GetComponent <Image>(); image.enabled = false; }