/// <summary>
 /// 是否可以释放
 /// </summary>
 /// <param name="skillId"></param>
 /// <returns></returns>
 public bool CanReleaseSkill(int skillId)
 {
     if (m_PlayerSkillProxy.IsInCD(skillId))
     {
         return(false);
     }
     return(!m_StateMachine.IsRunning);
 }