/// <summary> /// 是否满足释放条件 /// </summary> /// <returns></returns> public virtual bool IsCanRelease() { return(m_PlayerSkillProxy.CanWeaponRelease(m_UId)); }
/// <summary> /// 是否满足释放条件 /// </summary> /// <returns></returns> public virtual bool IsCanRelease() { return(m_PlayerSkillProxy.CanWeaponRelease(m_UId)); }