// Use this for initialization void Start() { Ship = GameObject.FindGameObjectWithTag("Player"); handlerMovement = Ship.GetComponent<PlayerShipMovement>(); m_CamControl = GameObject.Find("Main Camera").GetComponent<CameraControlNew>(); m_WeapControl = Ship.GetComponent<WeaponController>(); // m_smoothFollow = GameObject.Find("Main Camera").GetComponent<SmoothFollow>(); // m_RotDamping = m_smoothFollow.RotationDamping; }
// Start is called before the first frame update void Start() { weaponHandler = GetComponent <WeaponHandler>(); shipMovement = GetComponent <PlayerShipMovement>(); }