private void Start() { Application.runInBackground = true; textObject = GameObject.Find("textObject"); LoggingManager.CreateTextFile(); Players = new List <PlayerRumble>(4); for (int i = 1; i < 5; i++) { PlayerRumble p = new PlayerRumble(i); p.state = GamePad.GetState(p.index); Players.Add(p); Debug.Log(p + " is connected: " + p.ControllerIsConnected().ToString()); } }
private void Start() { Application.runInBackground = true; textObject = GameObject.Find("textObject"); LoggingManager.CreateTextFile(); Players = new List<PlayerRumble>(4); for (int i = 1; i < 5; i++) { PlayerRumble p = new PlayerRumble(i); p.state = GamePad.GetState(p.index); Players.Add(p); Debug.Log(p + " is connected: " + p.ControllerIsConnected().ToString()); } }