Ejemplo n.º 1
0
    private void Start()
    {
        Application.runInBackground = true;

        textObject = GameObject.Find("textObject");
        LoggingManager.CreateTextFile();

        Players = new List <PlayerRumble>(4);

        for (int i = 1; i < 5; i++)
        {
            PlayerRumble p = new PlayerRumble(i);
            p.state = GamePad.GetState(p.index);

            Players.Add(p);

            Debug.Log(p + " is connected: " + p.ControllerIsConnected().ToString());
        }
    }
Ejemplo n.º 2
0
    private void Start()
    {
        Application.runInBackground = true;

        textObject = GameObject.Find("textObject");
        LoggingManager.CreateTextFile();

        Players = new List<PlayerRumble>(4);

        for (int i = 1; i < 5; i++)
        {
            PlayerRumble p = new PlayerRumble(i);
            p.state = GamePad.GetState(p.index);

            Players.Add(p);

            Debug.Log(p + " is connected: " + p.ControllerIsConnected().ToString());
        }
    }