예제 #1
0
    IEnumerator RespawnRoutine()
    {
        killable = false;
        yield return(new WaitForEndOfFrame());

        respawner.Respawn();
        killable = true;
    }
예제 #2
0
    private void RespawnObjectRPC(NetworkViewID spawnPointOwner, int spawnPointID)
    {
        //Debug.Log("RespawnObjectRPC received.");

        GameObject      spawnPoint = base.GetObject(spawnPointOwner, spawnPointID);
        PlayerRespawner respawner  = spawnPoint.GetComponent <PlayerRespawner>();

        respawner.Respawn();
    }