IEnumerator RespawnRoutine() { killable = false; yield return(new WaitForEndOfFrame()); respawner.Respawn(); killable = true; }
private void RespawnObjectRPC(NetworkViewID spawnPointOwner, int spawnPointID) { //Debug.Log("RespawnObjectRPC received."); GameObject spawnPoint = base.GetObject(spawnPointOwner, spawnPointID); PlayerRespawner respawner = spawnPoint.GetComponent <PlayerRespawner>(); respawner.Respawn(); }