private void OnClientReceiveMessage(PlayerStateMessage message)
 {
     if (message.AboutId == PlayerRegistry.LocalPlayerId)
     {
         return;
     }
     QSB.Helper.Events.Unity.RunWhen(
         () => PlayerRegistry.GetSyncObject <TransformSync.TransformSync>(message.AboutId) != null,
         () => PlayerRegistry.HandleFullStateMessage(message));
 }