//Constructor public PlayerGameObject(Vector2 position, GameObjectIndex container, PlayerRegistry players, InputManager inputManager, KeyboardFormat format) : base(position, new BoxCollider(position, HITBOX_SIZE), container) { //Initialize keyboard input source keyboardInput = new PlayerKeyboardInputSource(this, format); //Register in subsystems players.AddPlayer(this); inputManager.registerInputSource(keyboardInput); //Set subsystem references this.players = players; this.input = inputManager; //Get player images images = new List <CanvasBitmap>(); images.Add(ImageManager.getImageByName("red_ghost_up")); images.Add(ImageManager.getImageByName("red_ghost_right")); images.Add(ImageManager.getImageByName("red_ghost_down")); images.Add(ImageManager.getImageByName("red_ghost_left")); //Initialize image Image = images[1]; //Initialize movement array movement = new bool[4] { false, false, false, false }; //Initialize direction Direction = CardinalDirection.EAST; }
public async Task <IActionResult> AddPlayer([FromBody] CreatePlayerRequest request) { PlayerServerSide player = new PlayerServerSide(request.Name, request.AvatarUrl, request.Id); playerRegistry.AddPlayer(request.Id, player); await lobbyHubContext.Clients.All.NewPlayer(new ServerSidePlayerOverview { AvatarUrl = request.AvatarUrl, Id = request.Id, Name = request.Name, }); Guid lobbyId = playerRegistry.GetLobbyIdByPlayerId(request.Id); return(base.Ok(new AddPlayerResponse { LobbyId = lobbyId })); }
public async Task <IActionResult> AddPlayer([FromBody] AddPlayerRequest request) { ServerSidePlayer player = new ServerSidePlayer(request.Name, request.AvatarUrl); _registry.AddPlayer(player); AddPlayerResponse response = new AddPlayerResponse { PlayerId = player.Id, LobbyId = player.Lobby.Id, }; await _hubContext.Clients.All.NewPlayer(new ServerSidePlayerOverview { Id = player.Id, Name = player.Name, AvatarUrl = player.AvatarUrl, }); return(base.Ok(response)); }