private void UseItem(float x, float y, bool saveLastDirection) { if (Inventory.instance.IsItemInHotBar()) { string selecteditemType = Inventory.instance.GetTypeOfSelectedItem(); if (selecteditemType == "MeleeWeapon") { playerCombat.MeleeAttack(x, y, saveLastDirection); } else if (selecteditemType == "ShootWapon") { playerCombat.Shoot(x, y, saveLastDirection); } else if (selecteditemType == "Potion") { playerProperties.Heal(Inventory.instance.GetSelectedItem().HP); Inventory.instance.DestroyCurrentItem(Inventory.instance.SelectedItemIndex); } else if (selecteditemType == "Bomb") { playerCombat.CastBomb(); } } }