public void CopyPlayerProperties(PlayerProperties inPlayer) { sprite = inPlayer.GetSprite(); alive = inPlayer.GetAlive(); playerType = inPlayer.GetPlayerType(); moves = inPlayer.GetMoves(); level = inPlayer.GetLevel(); levelUp = inPlayer.GetLevelUp(); baseStrength = inPlayer.GetBaseStrength(); rateStrength = inPlayer.GetRateStrength(); strength = inPlayer.GetStrength(); baseDexterity = inPlayer.GetBaseDexterity(); rateDexterity = inPlayer.GetRateDexterity(); dexterity = inPlayer.GetDexterity(); baseIntelligence = inPlayer.GetBaseIntelligence(); rateIntelligence = inPlayer.GetRateIntelligence(); intelligence = inPlayer.GetIntelligence(); totalPoints = inPlayer.GetTotalPoints(); speed = inPlayer.GetSpeed(); attack = inPlayer.GetAttack(); defense = inPlayer.GetDefense(); accuracy = inPlayer.GetAccuracy(); cooldown = inPlayer.GetCooldown(); maxHealth = inPlayer.GetMaxHealth(); currentHealth = inPlayer.GetCurrentHealth(); experienceNeeded = inPlayer.GetExperienceNeeded(); experienceGained = inPlayer.GetExperienceGained(); updated = true; }