private void PresenceListenerWantsRespawnFor(PlayerPresence presence) { if (IsMapLoaded && IsRoundInProgress) { presence.SpawnCharacter(RespawnZone.GetRespawnPoint()); } }
private void PresenceListenerWantsRespawnFor(PlayerPresence presence) { if (IsMapLoaded && IsRoundInProgress) presence.SpawnCharacter(RespawnZone.GetRespawnPoint()); }