SpawnCharacter() 공개 메소드

public SpawnCharacter ( Vector3 position ) : void
position Vector3
리턴 void
예제 #1
0
 private void PresenceListenerWantsRespawnFor(PlayerPresence presence)
 {
     if (IsMapLoaded && IsRoundInProgress)
     {
         presence.SpawnCharacter(RespawnZone.GetRespawnPoint());
     }
 }
예제 #2
0
 private void PresenceListenerWantsRespawnFor(PlayerPresence presence)
 {
     if (IsMapLoaded && IsRoundInProgress)
         presence.SpawnCharacter(RespawnZone.GetRespawnPoint());
 }