SpawnCharacter() public method

public SpawnCharacter ( Vector3 position ) : void
position Vector3
return void
 private void PresenceListenerWantsRespawnFor(PlayerPresence presence)
 {
     if (IsMapLoaded && IsRoundInProgress)
     {
         presence.SpawnCharacter(RespawnZone.GetRespawnPoint());
     }
 }
 private void PresenceListenerWantsRespawnFor(PlayerPresence presence)
 {
     if (IsMapLoaded && IsRoundInProgress)
         presence.SpawnCharacter(RespawnZone.GetRespawnPoint());
 }