public void EndGame(bool win) { bool newHighScore = PlayerPrefsUtils.AddHighScore(score); if (win) { } else { gameOverPanel.SetActive(true); gameOverScoreText.text = score.ToString(); gameOverHighScoreText.text = newHighScore ? "New high score!" : "High: " + PlayerPrefs.GetInt(Globals.PP_HIGH_SCORES [0]).ToString(); } }