private void SaveData() { PlayerPrefsUtils.SetBool(RandomColorKey, _randomColorOnStart); PlayerPrefsUtils.SetColor(ColorKey, _ballColor); PlayerPrefs.SetInt(BestScoreKey, _bestScore); PlayerPrefsUtils.SetEnum(ControlTypeKey, _controlType); }
private void LoadData() { _randomColorOnStart = PlayerPrefsUtils.GetBool(RandomColorKey, true); _ballColor = PlayerPrefsUtils.GetColor(ColorKey, Color.white); _bestScore = PlayerPrefs.GetInt(BestScoreKey, 0); _controlType = PlayerPrefsUtils.GetEnum(ControlTypeKey, ControlType.ControlPanels); }
public IEnumerator TaskbarNotificationBadgeHasCorrectValue() { PlayerPrefsUtils.SetInt(FriendsHUDController.PLAYER_PREFS_SEEN_FRIEND_COUNT, 0); var friendsRequestBadge = GetBadge("NotificationBadge_FriendsRequestTab"); var friendsTaskbarBadge = GetBadge("NotificationBadge_FriendsButton"); controller.SetVisibility(false); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-1")); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-2")); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-3")); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-4")); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-5", FriendshipAction.REQUESTED_FROM)); Assert.AreEqual(1, friendsRequestBadge.finalValue); Assert.AreEqual(5, friendsTaskbarBadge.finalValue); controller.SetVisibility(true); Assert.AreEqual(1, friendsRequestBadge.finalValue); Assert.AreEqual(1, friendsTaskbarBadge.finalValue); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-5", FriendshipAction.APPROVED)); yield return(TestHelpers_Friends.FakeAddFriend(friendsController, view, "friend-6", FriendshipAction.REQUESTED_FROM)); Assert.AreEqual(1, friendsRequestBadge.finalValue); Assert.AreEqual(1, friendsTaskbarBadge.finalValue); }
private void UpdateNotificationsCounter() { //NOTE(Brian): If friends tab is already active, update and save this value instantly if (view.friendsList.gameObject.activeInHierarchy) { PlayerPrefsUtils.SetInt(PLAYER_PREFS_SEEN_FRIEND_COUNT, friendsController.friendCount); PlayerPrefsUtils.Save(); } var pendingFriendRequestsSO = NotificationScriptableObjects.pendingFriendRequests; int receivedRequestsCount = view.friendRequestsList.receivedRequestsList.Count(); if (pendingFriendRequestsSO != null) { pendingFriendRequestsSO.Set(receivedRequestsCount); } int seenFriendsCount = PlayerPrefs.GetInt(PLAYER_PREFS_SEEN_FRIEND_COUNT, 0); int friendsCount = friendsController.friendCount; int newFriends = friendsCount - seenFriendsCount; //NOTE(Brian): If someone deletes you, don't show badge notification if (newFriends < 0) { newFriends = 0; } var newApprovedFriendsSO = NotificationScriptableObjects.newApprovedFriends; if (newApprovedFriendsSO != null) { newApprovedFriendsSO.Set(newFriends); } }
private void UpdateSettings() { MatchDuration.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.MatchDuration, Properties.PlayerPrefsDefault.MatchDuration); HealthPoints.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.HealthPoints, Properties.PlayerPrefsDefault.HealthPoints); CanonDamage.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.CanonDamage, Properties.PlayerPrefsDefault.CanonDamage); CanonPower.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.CanonPower, Properties.PlayerPrefsDefault.CanonPower); TurretSpeed.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.TurretSpeed, Properties.PlayerPrefsDefault.TurretSpeed); ReloadTime.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.ReloadTime, Properties.PlayerPrefsDefault.ReloadTime); WaypointSeekRadius.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.WaypointSeekRadius, Properties.PlayerPrefsDefault.WaypointSeekRadius); ExplosionDamage.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.ExplosionDamage, Properties.PlayerPrefsDefault.ExplosionDamage); ExplosionRadius.Value = PlayerPrefs.GetInt(Properties.PlayerPrefs.ExplosionRadius, Properties.PlayerPrefsDefault.ExplosionRadius); ExplosionCreateBustedTank.isOn = PlayerPrefsUtils.GetBool(Properties.PlayerPrefs.ExplosionCreateBustedTank, Properties.PlayerPrefsDefault.ExplosionCreateBustedTank); SecondsBetweenRefresh.Value = PlayerPrefs.GetFloat(Properties.PlayerPrefs.SecondsBetweenRefresh, Properties.PlayerPrefsDefault.SecondsBetweenRefresh); AlwaysPickBestChoice.isOn = PlayerPrefsUtils.GetBool(Properties.PlayerPrefs.AlwaysPickBestChoice, Properties.PlayerPrefsDefault.AlwaysPickBestChoice); GridGap.Value = PlayerPrefs.GetFloat(Properties.PlayerPrefs.GridGap, Properties.PlayerPrefsDefault.GridGap); BonusPerSpawnNumber.Value = PlayerPrefs.GetFloat(Properties.PlayerPrefs.BonusPerSpawnNumber, Properties.PlayerPrefsDefault.BonusPerSpawnNumber); BonusPerSpawnFrequency.Value = PlayerPrefs.GetFloat(Properties.PlayerPrefs.BonusPerSpawnFrequency, Properties.PlayerPrefsDefault.BonusPerSpawnFrequency); }
public void SaveCurrentRank(LevelRank rank) { userData.ranks[currentLevel] = (int)rank; PlayerPrefsUtils.SetObject(USER_DATA_KEY, userData); PlayerPrefs.Save(); }
public void ReadSettingDataFromPlayerPrefs() { SettingDataToPlayerPrefs settingData = PlayerPrefsUtils.GetValueFromPlayerPrefs <SettingDataToPlayerPrefs>("SettingData" + GetPlayerId()); musicChoose = settingData.musicChoose == 0 ? 1 : settingData.musicChoose; soundChoose = settingData.soundChoose == 0 ? 1 : settingData.soundChoose; damageNumChoose = settingData.damageNumChoose == 0 ? 1 : settingData.damageNumChoose; displayBarChoose = settingData.displayBarChoose == 0 ? 1 : settingData.displayBarChoose; languageIndex = settingData.languageIndex == 0 ? 1 : settingData.languageIndex; camareViewChoose = settingData.camareViewChoose == 0 ? 2 : settingData.camareViewChoose; qualitySettingChoose = settingData.qualitySettingChoose == 0 ? 2 : settingData.qualitySettingChoose; recordScreenChoose = settingData.recordScreenChoose == 0 ? 1 : settingData.recordScreenChoose; unitOperationChoose = settingData.unitOperationChoose == 0 ? 1 : settingData.unitOperationChoose; MessageDispatcher.PostMessage(MessageType.SoundVolume, soundChoose == 2 ? 0f : 1f); MessageDispatcher.PostMessage(MessageType.MusicVolume, musicChoose == 2 ? 0f : 1f); switch ((UI.QualitySettingType)qualitySettingChoose) { case UI.QualitySettingType.High: UnityEngine.QualitySettings.SetQualityLevel(GameConstants.QUALITY_HIGH_VALUE); break; case UI.QualitySettingType.Middle: UnityEngine.QualitySettings.SetQualityLevel(GameConstants.QUALITY_MIDDLE_VALUE); break; case UI.QualitySettingType.Low: UnityEngine.QualitySettings.SetQualityLevel(GameConstants.QUALITY_LOW_VALUE); break; } }
private void LoadLatestReadWorldChatMessagesStatus() { CommonScriptableObjects.lastReadWorldChatMessages.Set(0); string storedLastReadWorldChatMessagesString = PlayerPrefsUtils.GetString(PLAYER_PREFS_LAST_READ_WORLD_CHAT_MESSAGES); CommonScriptableObjects.lastReadWorldChatMessages.Set(System.Convert.ToInt64(string.IsNullOrEmpty(storedLastReadWorldChatMessagesString) ? 0 : System.Convert.ToInt64(storedLastReadWorldChatMessagesString))); }
void OnApplicationQuit() { PlayerPrefs.SetInt("いいね", nowIine); PlayerPrefs.SetInt("お金", chara.Money); PlayerPrefs.SetString("職業", chara.NowJob.Name); PlayerPrefsUtils.SaveList("アイテム", chara.itemNames); PlayerPrefs.Save(); }
public List <string> itemNames; //持っているアイテム // Use this for initialization void Start() { Money = PlayerPrefs.GetInt("お金", 0); itemNames = PlayerPrefsUtils.LoadList <string>("アイテム"); NowJob = JobDataBase.GetJob(PlayerPrefs.GetString("職業", "赤ちゃん")); mySprite = GetComponent <SpriteRenderer>(); SetJobSprite(); }
private static void SavePersistentCache() { lastTimeSavedPersistentCache = DCLTime.realtimeSinceStartup; //NOTE(Brian): Use JsonConvert because unity JsonUtility doesn't support dictionaries string cacheJson = JsonConvert.SerializeObject(dependenciesMap); PlayerPrefsUtils.SetString(PERSISTENT_CACHE_KEY, cacheJson); }
public void LoadUserData() { userData = PlayerPrefsUtils.GetObject <UserData>(USER_DATA_KEY); if (userData == null) { userData = new UserData(); userData.InitializeUserData(); } else if (userData.ranks.Count == 0) { userData = new UserData(); userData.InitializeUserData(); } }
public void EndGame(bool win) { bool newHighScore = PlayerPrefsUtils.AddHighScore(score); if (win) { } else { gameOverPanel.SetActive(true); gameOverScoreText.text = score.ToString(); gameOverHighScoreText.text = newHighScore ? "New high score!" : "High: " + PlayerPrefs.GetInt(Globals.PP_HIGH_SCORES [0]).ToString(); } }
public override void OnStepFinished() { base.OnStepFinished(); // TODO (Santi): This a TEMPORAL fix. It will be removed when we refactorize the tutorial system in order to make it compatible with incremental features. PlayerPrefsUtils.SetInt(PLAYER_PREFS_VOICE_CHAT_FEATURE_SHOWED, 1); if (tutorialController != null && tutorialController.hudController != null && tutorialController.hudController.usersAroundListHud != null) { tutorialController.hudController.usersAroundListHud.OnOpen -= UsersAroundListHud_OnOpen; } }
private void Start() { MatchDuration.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.MatchDuration, (int)value); }); HealthPoints.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.HealthPoints, (int)value); }); CanonDamage.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.CanonDamage, (int)value); }); CanonPower.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.CanonPower, (int)value); }); TurretSpeed.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.TurretSpeed, (int)value); }); ReloadTime.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.ReloadTime, (int)value); }); WaypointSeekRadius.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.WaypointSeekRadius, (int)value); }); ExplosionDamage.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.ExplosionDamage, (int)value); }); ExplosionRadius.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.ExplosionRadius, (int)value); }); ExplosionCreateBustedTank.onValueChanged.AddListener(delegate(bool value) { PlayerPrefsUtils.SetBool(Properties.PlayerPrefs.ExplosionCreateBustedTank, value); }); SecondsBetweenRefresh.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.SecondsBetweenRefresh, (int)value); }); AlwaysPickBestChoice.onValueChanged.AddListener(delegate(bool value) { PlayerPrefsUtils.SetBool(Properties.PlayerPrefs.AlwaysPickBestChoice, value); }); GridGap.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.GridGap, (int)value); }); BonusPerSpawnNumber.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.BonusPerSpawnNumber, (int)value); }); BonusPerSpawnFrequency.OnValueChanged.AddListener(delegate(float value) { PlayerPrefs.SetInt(Properties.PlayerPrefs.BonusPerSpawnFrequency, (int)value); }); UpdateSettings(); }
private void SaveLatestReadChatMessagesStatus() { List <KeyValuePair <string, long> > lastReadChatMessagesList = new List <KeyValuePair <string, long> >(); using (var iterator = CommonScriptableObjects.lastReadChatMessages.GetEnumerator()) { while (iterator.MoveNext()) { lastReadChatMessagesList.Add(new KeyValuePair <string, long>(iterator.Current.Key, iterator.Current.Value)); } } PlayerPrefsUtils.SetString(PLAYER_PREFS_LAST_READ_CHAT_MESSAGES, JsonConvert.SerializeObject(lastReadChatMessagesList)); PlayerPrefsUtils.Save(); }
public int unitOperationChoose = 0; //1 is modeOne , 2 is modeTwo , 3 is modeThree public void SaveSettingDataToPlayerPrefs() { SettingDataToPlayerPrefs settingData = new SettingDataToPlayerPrefs(); settingData.soundChoose = soundChoose; settingData.musicChoose = musicChoose; settingData.damageNumChoose = damageNumChoose; settingData.displayBarChoose = displayBarChoose; settingData.languageIndex = languageIndex; settingData.camareViewChoose = camareViewChoose; settingData.qualitySettingChoose = qualitySettingChoose; settingData.recordScreenChoose = recordScreenChoose; settingData.unitOperationChoose = unitOperationChoose; PlayerPrefsUtils.SaveToPlayerPrefs("SettingData" + GetPlayerId(), settingData); }
private void UpdateQuality(int newQualityIndex) { if (newQualityIndex == currentQualityIndex) { return; } if (newQualityIndex <= 0 || newQualityIndex >= qualitySettings.Length) { return; } PlayerPrefsUtils.SetInt(LAST_QUALITY_INDEX, currentQualityIndex); currentQualityIndex = newQualityIndex; Settings.i.ApplyAutoQualitySettings(currentQualityIndex); }
private void LoadGeneralSettings() { currentGeneralSettings = GetDefaultGeneralSettings(); if (PlayerPrefsUtils.HasKey(GENERAL_SETTINGS_KEY)) { try { object currentSetting = currentGeneralSettings; JsonUtility.FromJsonOverwrite(PlayerPrefsUtils.GetString(GENERAL_SETTINGS_KEY), currentSetting); currentGeneralSettings = (SettingsData.GeneralSettings)currentSetting; } catch (Exception e) { Debug.Log(e.Message); } } }
void Start() { if (autoQualityEnabled == null || qualitySettings == null || qualitySettings.Length == 0) { return; } currentQualityIndex = PlayerPrefsUtils.GetInt(LAST_QUALITY_INDEX, (qualitySettings.Length - 1) / 2); controller = new AutoQualityUncappedFPSController(currentQualityIndex, qualitySettings); Settings.i.OnQualitySettingsChanged += OnQualitySettingsChanged; autoQualityEnabled.OnChange += SetAutoSettings; fpsCapped = !Settings.i.currentQualitySettings.fpsCap; OnQualitySettingsChanged(Settings.i.qualitySettings); SetAutoSettings(autoQualityEnabled.Get(), !autoQualityEnabled.Get()); }
// データを生成 void CreateData() { // データを削除 if (isDestoryData) { PlayerPrefsUtils.Reload <DATA>(KEY); } // 前回のセーブデータを格納 this.Data = PlayerPrefsUtils.GetObject <DATA>(KEY); // 前回のセーブデータがなければ新しくデータを生成する if (Data == null) { Debug.LogError("データがありませんでした。データを生成します。"); Data = new DATA(); PlayerPrefsUtils.SetObject <DATA>(KEY, Data); } }
private void Die(TankEntity killer) { if (killer.Team == Team) { CurrentMatchReference.Value.TeamStats[Team].TeamKill++; } else { CurrentMatchReference.Value.TeamStats[killer.Team].KillCount++; } CurrentMatchReference.Value.TeamStats[Team].LossCount++; CurrentMatchReference.Value.TeamStats[Team].TankLeft--; if (CurrentMatchReference.Value.TeamStats[Team].TankLeft == 0) { CurrentMatchReference.Value.TeamStats[Team].IsDefeated = true; } if (CurrentMatchReference.Value.TeamInMatch.Count() == 1) { OnMatchFinished.Raise(); } // Explosion Instantiate(TankExplosionPrefab, transform.position, TankExplosionPrefab.transform.rotation); int size = Physics.OverlapSphereNonAlloc(transform.position, ExplosionRadius, _hitColliders); for (int i = 0; i < size; i++) { TankEntity tankEntity = _hitColliders[i].GetComponent <TankEntity>(); if (tankEntity && tankEntity != this) { tankEntity.DamageByExplosion(this); } } // Wreck if (PlayerPrefsUtils.GetBool(Properties.PlayerPrefs.ExplosionCreateBustedTank, Properties.PlayerPrefsDefault.ExplosionCreateBustedTank)) { Instantiate(BustedTankPrefab, transform.position, transform.rotation); } // Remove from list TanksReference.Value.Remove(gameObject); // Destroy Destroy(gameObject); }
private void LoadQualitySettings() { bool isQualitySettingsSet = false; if (PlayerPrefsUtils.HasKey(QUALITY_SETTINGS_KEY)) { try { currentQualitySettings = JsonUtility.FromJson <SettingsData.QualitySettings>(PlayerPrefsUtils.GetString(QUALITY_SETTINGS_KEY)); isQualitySettingsSet = true; } catch (Exception e) { Debug.Log(e.Message); } } if (!isQualitySettingsSet) { currentQualitySettings = qualitySettingsPreset.defaultPreset; } }
public void CheckLanguage() { if (PlayerPrefsUtils.HasKey(LocalDataName.CURRENTLANGUAGETYPEKEY) == true) { m_currentLanguageType = (LanguageType)PlayerPrefsUtils.GetInt(LocalDataName.CURRENTLANGUAGETYPEKEY); Debug.Log("CheckLanguage ---->_type=" + m_currentLanguageType); return; } LanguageType _type = LanguageType.English; switch (Application.systemLanguage) { case SystemLanguage.English: _type = LanguageType.English; break; case SystemLanguage.Spanish: _type = LanguageType.Spanish; break; case SystemLanguage.Japanese: _type = LanguageType.Japanese; break; case SystemLanguage.French: _type = LanguageType.French; break; case SystemLanguage.German: _type = LanguageType.German; break; case SystemLanguage.Italian: _type = LanguageType.Italian; break; case SystemLanguage.Dutch: _type = LanguageType.Dutch; break; case SystemLanguage.Russian: _type = LanguageType.Russian; break; case SystemLanguage.Arabic: _type = LanguageType.Arabic; break; case SystemLanguage.Korean: _type = LanguageType.Korean; break; case SystemLanguage.Chinese: case SystemLanguage.ChineseSimplified: _type = LanguageType.ChineseSimplified; break; case SystemLanguage.ChineseTraditional: _type = LanguageType.ChineseTraditional; break; default: _type = LanguageType.English; break; } GameApp.Event.DispatchNow((int)LocalMessageName.CC_REFRESH_LANGUAGE, _type); Debug.Log("CheckLanguage---->_type =" + _type + " ,system = " + Application.systemLanguage); }
private void RefreshLanguageHandle(int type, object eventObject) { m_currentLanguageType = (LanguageType)eventObject; Debug.Log("RefreshLanguageHandle ---->" + m_currentLanguageType); PlayerPrefsUtils.SetInt(LocalDataName.CURRENTLANGUAGETYPEKEY, (int)m_currentLanguageType); }
public void LoadSettings() { PlayerPrefsUtils.Fill(this); }
public void SaveSettings() { PlayerPrefsUtils.Save(this); }
protected override void Dismiss() { PlayerPrefsUtils.SetInt(DONT_SHOW_GRAPHIC_CARD_POPUP_KEY, dontShowAgain.isOn ? 1 : 0); base.Dismiss(); }
private void SaveLatestReadWorldChatMessagesStatus() { PlayerPrefsUtils.SetString(PLAYER_PREFS_LAST_READ_WORLD_CHAT_MESSAGES, CommonScriptableObjects.lastReadWorldChatMessages.Get().ToString()); PlayerPrefsUtils.Save(); }
// アプリケーション終了時に呼ばれる void OnApplicationQuit() { // データを保存する PlayerPrefsUtils.SetObject <DATA>(KEY, Data); }