public void OpenGameServerEnter() { m_GameServerEnterWin = WindowUtil.Instance.OpenWindow(Window.GameServerEnter).GetComponent <UIGameServerEnterWindow>(); if (PlayerPrefsUtil.GetServerEnterID() <= 0) { //如果本地没有存储选中区服(第一次进入选区界面) OnGameServerPageRequest(); } else { m_GameServerEnterWin.NowServerText.text = PlayerPrefsUtil.GetServerEnterName(); //m_GameServerEnterWin.Status.sprite = AssetBundleManager.Instance.LoadSprite("Login", "YanChi03"); m_GameServerEnterWin.Status.SetSprite("Login", "YanChi03"); } }