private bool GetSoundLocal() => PlayerPrefsEncrypt.GetBool("Sound", true);
private bool GetMusicLocal() => PlayerPrefsEncrypt.GetBool("Music", true);
public void Init() { if (this.bBattleNeedGuide && ((!LocalSave.Instance.GetNoCard() || (LocalSave.Instance.GetHaveEquips(true).Count > 1)) || ((LocalSave.Instance.GetGold() > 100L) || PlayerPrefsEncrypt.GetBool("guide_battle", false)))) { this.bBattleNeedGuide = false; LocalSave.Instance.SaveExtra.SetGuideBattleProcess(2); } this.Card_Init(); this.Equip_Init(); }