} // End of OnStartServer(). private void Update() { trailController.SetCount(eegConcent); trailController.SetWidth(eegMellow); trailController.SetSpeed(hrv); trailController.SetColor(playerColor); if (graphicRenderer) { graphicRenderer.material.SetColor("_TintColor", Color.Lerp(graphicRenderer.material.GetColor("_TintColor"), Color.Lerp(playerColor, Color.black, 0.5f), Time.deltaTime * 0.1f)); } if (Input.GetKeyDown(KeyCode.Space)) { pivotIndicator.SetActive(false); } if (isLocalPlayer) { transform.position = CameraController.Inst.transform.position; transform.rotation = CameraController.Inst.transform.rotation; // Set origin to headset position with SPACEBAR if (Input.GetKeyDown(KeyCode.Space)) { CameraController.Inst.transform.parent.rotation = Quaternion.Inverse(CameraController.Inst.transform.localRotation); Vector3 tempEulers = CameraController.Inst.transform.parent.eulerAngles; tempEulers.x = 0f; tempEulers.z = 0f; CameraController.Inst.transform.parent.eulerAngles = tempEulers; CameraController.Inst.transform.parent.position -= CameraController.Inst.transform.position; PlayerPrefs.SetFloat("anchor_posX", CameraController.Inst.transform.parent.position.x); PlayerPrefs.SetFloat("anchor_posY", CameraController.Inst.transform.parent.position.y); PlayerPrefs.SetFloat("anchor_posZ", CameraController.Inst.transform.parent.position.z); PlayerPrefs.SetFloat("anchor_rotX", CameraController.Inst.transform.parent.rotation.x); PlayerPrefs.SetFloat("anchor_rotY", CameraController.Inst.transform.parent.rotation.y); PlayerPrefs.SetFloat("anchor_rotZ", CameraController.Inst.transform.parent.rotation.z); PlayerPrefs.SetFloat("anchor_rotW", CameraController.Inst.transform.parent.rotation.w); } updateCooldown = Mathf.MoveTowards(updateCooldown, 0f, Time.deltaTime); if (updateCooldown == 0f) { updateCooldown = 0.5f; if (MuseManager.Inst.MuseDetected) { eegConcent = MuseManager.Inst.LastConcentrationMeasure; GameObject.Find("slider_eeg_concent").GetComponentInChildren <Slider>().value = eegConcent; if (eegConcent != eegConcent_last) { eegConcent_last = eegConcent; Cmd_SetEEGConcent(eegConcent); } eegMellow = MuseManager.Inst.LastMellowMeasure; GameObject.Find("slider_eeg_mellow").GetComponentInChildren <Slider>().value = eegMellow; if (eegMellow != eegMellow_last) { eegMellow_last = eegMellow; Cmd_SetEEGMellow(eegMellow); } } if (hrvListener.Active) { hrv = hrvListener.LastNormalizedSample; if (hrv != hrv_last) { GameObject.Find("slider_hrv").GetComponentInChildren <Slider>().value = hrv; hrv_last = hrv; Cmd_SetHRV(hrv); } } } } } // End of Update().
public void ChangeMusicVolume() { music.volume = musicSlider.value; PlayerPrefs.SetFloat("MusicVolume", musicSlider.value); }
public void Save() { PlayerPrefs.SetFloat("Volume", music.volume); PlayerPrefs.SetFloat("Brightness", dirLight.intensity); }
public void SetVolume(float volume) { PlayerPrefs.SetFloat("volume", volume); FindObjectOfType <AudioSource> ().volume = PlayerPrefs.GetFloat("volume", 0.5f); }
public void SaveVolume() { PlayerPrefs.SetFloat("BackgorundPref", backgound.value); PlayerPrefs.SetFloat("SfxPref", sfx.value); PlayerPrefs.SetFloat("MainPref", main.value); }
public void SaveSoundSettings() { PlayerPrefs.SetFloat(BackgroundPref, backgroundFloat); }
public void UpdateSensitivity() { Sensitivity = sensitivitySlider.value; PlayerPrefs.SetFloat("Sensitivity", Sensitivity); UpdateGUI(); }
public void setVolume(float volume) { //audioMixer.SetFloat ("volume",volume); AudioListener.volume = volume; PlayerPrefs.SetFloat("volumeLevel", AudioListener.volume); }
void Start() { EstaNoMenuPrincipal = true; //Opcoes (false); ChecarResolucoes(); AjustarQualidades(); // if (PlayerPrefs.HasKey("RESOLUCAO")) { int numResoluc = PlayerPrefs.GetInt("RESOLUCAO"); if (resolucoesSuportadas.Length <= numResoluc) { PlayerPrefs.DeleteKey("RESOLUCAO"); } } // nomeDaCena = SceneManager.GetActiveScene().name; Cursor.visible = true; Time.timeScale = 1; // BarraVolume.minValue = 0; BarraVolume.maxValue = 1; //=============== SAVES===========// if (PlayerPrefs.HasKey("VOLUME")) { VOLUME = PlayerPrefs.GetFloat("VOLUME"); BarraVolume.value = VOLUME; } else { PlayerPrefs.SetFloat("VOLUME", 1); BarraVolume.value = 1; } //=============MODO JANELA===========// if (PlayerPrefs.HasKey("modoJanela")) { modoJanelaAtivo = PlayerPrefs.GetInt("modoJanela"); if (modoJanelaAtivo == 1) { Screen.fullScreen = false; CaixaModoJanela.isOn = true; } else { Screen.fullScreen = true; CaixaModoJanela.isOn = false; } } else { modoJanelaAtivo = 0; PlayerPrefs.SetInt("modoJanela", modoJanelaAtivo); CaixaModoJanela.isOn = false; Screen.fullScreen = true; } //========RESOLUCOES========// if (modoJanelaAtivo == 1) { telaCheiaAtivada = false; } else { telaCheiaAtivada = true; } if (PlayerPrefs.HasKey("RESOLUCAO")) { resolucaoSalveIndex = PlayerPrefs.GetInt("RESOLUCAO"); Screen.SetResolution(resolucoesSuportadas[resolucaoSalveIndex].width, resolucoesSuportadas[resolucaoSalveIndex].height, telaCheiaAtivada); Resolucoes.value = resolucaoSalveIndex; } else { resolucaoSalveIndex = (resolucoesSuportadas.Length - 1); Screen.SetResolution(resolucoesSuportadas[resolucaoSalveIndex].width, resolucoesSuportadas[resolucaoSalveIndex].height, telaCheiaAtivada); PlayerPrefs.SetInt("RESOLUCAO", resolucaoSalveIndex); Resolucoes.value = resolucaoSalveIndex; } //=========QUALIDADES=========// if (PlayerPrefs.HasKey("qualidadeGrafica")) { qualidadeGrafica = PlayerPrefs.GetInt("qualidadeGrafica"); QualitySettings.SetQualityLevel(qualidadeGrafica); Qualidades.value = qualidadeGrafica; } else { QualitySettings.SetQualityLevel((QualitySettings.names.Length - 1)); qualidadeGrafica = (QualitySettings.names.Length - 1); PlayerPrefs.SetInt("qualidadeGrafica", qualidadeGrafica); Qualidades.value = qualidadeGrafica; } // =========SETAR BOTOES==========// //BotaoJogar.onClick = new Button.ButtonClickedEvent(); //BotaoOpcoes.onClick = new Button.ButtonClickedEvent(); //BotaoSair.onClick = new Button.ButtonClickedEvent(); BotaoVoltar.onClick = new Button.ButtonClickedEvent(); BotaoSalvarPref.onClick = new Button.ButtonClickedEvent(); //BotaoJogar.onClick.AddListener(() => Jogar()); //BotaoOpcoes.onClick.AddListener(() => Opcoes()); //BotaoSair.onClick.AddListener(() => Sair()); BotaoVoltar.onClick.AddListener(() => Voltar()); BotaoSalvarPref.onClick.AddListener(() => SalvarPreferencias()); }
void Start() { //Check Player Pref Initalised + Update Player Pref if (!PlayerPrefs.HasKey("HR")) { PlayerPrefs.SetInt("HR", 0); } if (!PlayerPrefs.HasKey("B")) { PlayerPrefs.SetInt("B", 1); } if (!PlayerPrefs.HasKey("CA")) { PlayerPrefs.SetInt("CA", 1); } if (!PlayerPrefs.HasKey("LF")) { PlayerPrefs.SetInt("LF", 0); } if (!PlayerPrefs.HasKey("MV")) { PlayerPrefs.SetFloat("MV", 0.7f); } if (!PlayerPrefs.HasKey("SV")) { PlayerPrefs.SetFloat("SV", 0.7f); } if (!PlayerPrefs.HasKey("VN")) { PlayerPrefs.SetInt("VN", 8); } PlayerPrefs.Save(); //Get Game Settings and set them GameSettings gameSettings = Game.Settings; Game.InitaliseGameSettings(PostProccessingEffects, gameSettings); //Facebook Group Facebook.onClick.AddListener(OnLoginClick); FacebookUser.text = Game.Username != null ? "Welcome " + Game.Username : "******"; //Main Button Group StartButton.onClick.AddListener(OpenModes); LeaderboardButton.onClick.AddListener(() => { LeanTween.cancelAll(false); CloseMain(true); OpenLeaderboard(); LoadLeaderboard(); }); SettingsButton.onClick.AddListener(() => { LeanTween.cancelAll(false); CloseMain(); OpenSettings(); }); ExitButton.onClick.AddListener(() => { CloseMain(true); CloseParticles(); LeanTween.delayedCall(1f, Game.Quit); }); //Mode Buttons Group ModeCancelButton.onClick.AddListener(() => { OpenMain(); CloseModes(); }); ModeClassicButton.onClick.AddListener(() => { Game.gameMode = GameMode.Classic; CloseMain(true); CloseParticles(); LeanTween.delayedCall(1f, () => { Game.LoadByIndex(1); }); }); ModePowerupsButton.onClick.AddListener(() => { Game.gameMode = GameMode.Powerups; CloseMain(true); CloseParticles(); LeanTween.delayedCall(1f, () => { Game.LoadByIndex(1); }); }); //Settings Button Group SettingsCancelButton.onClick.AddListener(() => { //Reset Toggle Switches HalfResolutionToggle.isOn = gameSettings.HalfResolution; BloomToggle.isOn = gameSettings.Bloom; ChromaticAberrationToggle.isOn = gameSettings.ChromaticAberration; Game.InitaliseGameSettings(PostProccessingEffects, gameSettings); LeanTween.cancelAll(false); OpenMain(); CloseSettings(); }); SettingsSaveButton.onClick.AddListener(() => { //Take switch states and create new Game Settings and set it GameSettings newGameSettings = new GameSettings( HalfResolutionToggle.isOn ? 1 : 0, BloomToggle.isOn ? 1 : 0, ChromaticAberrationToggle.isOn ? 1 : 0, LimitFpsToggle ? 1 : 0, MusicVolumeSlider.value, SoundVolumeSlider.value, gameSettings.versionNumber ); Game.Settings = newGameSettings; Game.InitaliseGameSettings(PostProccessingEffects, newGameSettings); LeanTween.cancelAll(false); OpenMain(); CloseSettings(); }); //Settings Options Group HalfResolutionToggle.isOn = gameSettings.HalfResolution; HalfResolutionToggle.onValueChanged.AddListener((e) => { //PostProccessingEffects.HalfResolution = e; PostProccessingEffects.Quality = e ? FxProNS.EffectsQuality.Fastest : FxProNS.EffectsQuality.Fast; PostProccessingEffects.Init(); }); BloomToggle.isOn = gameSettings.Bloom; BloomToggle.onValueChanged.AddListener((e) => { if (!BloomToggle.isOn && !ChromaticAberrationToggle.isOn) { PostProccessingEffects.enabled = false; } else { PostProccessingEffects.enabled = true; PostProccessingEffects.BloomEnabled = e; PostProccessingEffects.Init(); } }); ChromaticAberrationToggle.isOn = gameSettings.ChromaticAberration; ChromaticAberrationToggle.onValueChanged.AddListener((e) => { if (!BloomToggle.isOn && !ChromaticAberrationToggle.isOn) { PostProccessingEffects.enabled = false; } else { PostProccessingEffects.enabled = true; PostProccessingEffects.ChromaticAberration = e; PostProccessingEffects.Init(); } }); LimitFpsToggle.isOn = gameSettings.LimitFps; MusicVolumeSlider.value = gameSettings.MusicVolume; SoundVolumeSlider.value = gameSettings.SoundVolume; //Leaderboard Buttons Group LeaderboardCancel.onClick.AddListener(() => { LeanTween.cancelAll(false); CloseLeaderboard(); LeanTween.delayedCall(0.8f, () => { OpenMain(); }); }); //Find Animatable Objects Animatable = new List <Image>(); AnimatableLeader = new List <Text>(); foreach (Image i in GetComponentsInChildren <Image>(true)) { if (i != null && i.tag != "IgnoreUIScan") { Animatable.Add(i); } } SettingOptions = new Transform[] { HalfResolutionToggle.transform, BloomToggle.transform, ChromaticAberrationToggle.transform, LimitFpsToggle.transform, MusicVolumeSlider.transform, SoundVolumeSlider.transform }; SettingLabels = new Transform[SettingOptions.Length]; for (int i = 0; i < SettingOptions.Length; i++) { SettingLabels[i] = SettingOptions[i].parent.GetChild(0); } LeaderboardElement = Resources.Load <GameObject>("LeaderboardElement"); //Optimize Scene SettingsButtonGroup.SetActive(false); SettingsOptionGroup.SetActive(false); //Startup Animation if (!Application.isEditor && !Game.IntroShown) { Title.gameObject.SetActive(false); Matek.gameObject.SetActive(false); Facebook.gameObject.SetActive(false); FacebookUser.gameObject.SetActive(false); StartButton.gameObject.SetActive(false); MainButtonGroup.gameObject.SetActive(false); OpenParticles(); } }
public void DefaultSaveSettings() { PlayerPrefs.SetInt(cSaveMuteKey, volume.mute ? 1 : 0); PlayerPrefs.SetFloat(cSaveSeVolumeKey, volume.se); PlayerPrefs.SetFloat(cSaveBgmVolumeKey, volume.bgm); }
private void ChangeVolume(float value) { PlayerPrefs.SetFloat("volume", value); AudioListener.volume = value * 2; }
// Save settings on menu exit public void saveSettings() { PlayerPrefs.SetFloat("musicVol", musicSetter.value / 100); PlayerPrefs.SetFloat("sfxVol", sfxSetter.value / 100); PlayerPrefs.SetInt("nightMode_" + stateManager.Instance.nightMode, true ? 1 : 0); }
public void MouseSensitivity(float sensiti) { PlayerPrefs.SetFloat("mousesense", sensiti); PlayerPrefs.Save(); }
// Update is called once per frame void Update() { score = getScore(); if (Input.GetKeyDown(KeyCode.Escape)) { SceneManager.LoadScene("Title"); } if (bunnyHurtTime == -1) { if ((Input.GetButtonUp("Jump") || Input.GetButtonUp("Fire1")) && jumpsLeft > 0) { if (myRigidBody.velocity.y < 0) { myRigidBody.velocity = Vector2.zero; } if (jumpsLeft == 1) { myRigidBody.AddForce(transform.up * bunnyJumpForce * 0.75f); } else { myRigidBody.AddForce(transform.up * bunnyJumpForce); } jumpsLeft--; jumpSfx.Play(); } myAnim.SetFloat("vVelocity", myRigidBody.velocity.y); scoreText.text = score.ToString("0.0"); } else { if (Time.time > bunnyHurtTime + 2) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } if (score <= 5) { level = 1; } else if (score > 5 && score < 10) { level = 2; } else if (score > 10 && score < 15) { level = 3; } else if (score > 15 && score < 20) { level = 4; } else if (score > 20 && score < 25) { level = 5; } else if (score > 25 && score < 30) { level = 6; } else if (score > 30 && score < 35) { level = 7; } else if (score > 35 && score < 40) { level = 8; } else if (score > 40 && score < 45) { level = 9; } else if (score > 50 && score < 55) { level = 10; } else if (score > 60 && score < 65) { level = 11; } else if (score > 70 && score < 75) { level = 12; } else if (score > 80 && score < 85) { level = 13; } else if (score > 90 && score < 95) { level = 14; } else if (score > 100 && score < 105) { level = 16; } else if (score > 110 && score < 115) { level = 17; } else if (score > 120 && score < 125) { level = 18; } else if (score > 130 && score < 15) { level = 19; } else if (score > 140 && score < 145) { level = 20; } if (level == 1) { enableFire(false); } if (level == 2) { enableFire(true); } if (level == 3) { enableFire(true); } PlayerPrefs.SetFloat("CurrentScore", score); PlayerPrefs.SetInt("CurrentLevel", level); }
public void MusicSlider() { PlayerPrefs.SetFloat("MusicVolume", sliderValue); }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Alpha0)) { state = 0; } if (Input.GetKeyUp(KeyCode.Alpha1)) { state = 1; } if (Input.GetKeyUp(KeyCode.Alpha2)) { state = 2; } if (Input.GetKeyUp(KeyCode.Alpha3)) { state = 3; } if (Input.GetKeyUp(KeyCode.Alpha4)) { state = 4; } if (Input.GetKeyUp(KeyCode.S)) { PlayerPrefs.SetFloat("parentPosX", this.transform.parent.localPosition.x); PlayerPrefs.SetFloat("parentPosY", this.transform.parent.localPosition.y); PlayerPrefs.SetFloat("parentPosZ", this.transform.parent.localPosition.z); PlayerPrefs.SetFloat("parentRotY", this.transform.parent.localEulerAngles.y); PlayerPrefs.SetFloat("scaleX", scale.x); PlayerPrefs.SetFloat("scaleY", scale.y); PlayerPrefs.SetFloat("scaleZ", scale.z); PlayerPrefs.Save(); } if (Input.GetKeyUp(KeyCode.L)) { this.transform.parent.localPosition = new Vector3( PlayerPrefs.GetFloat("parentPosX"), PlayerPrefs.GetFloat("parentPosY"), PlayerPrefs.GetFloat("parentPosZ")); this.transform.parent.localEulerAngles = new Vector3(0, PlayerPrefs.GetFloat("parentRotY"), 0); scale.Set(PlayerPrefs.GetFloat("scaleX"), PlayerPrefs.GetFloat("scaleY"), PlayerPrefs.GetFloat("scaleZ")); ApplyVectors(); } if (state == 3) { Vector3 pos = this.transform.parent.localPosition; if (Input.GetKey(KeyCode.LeftShift)) { mousePos.Set(pos.x, pos.y + Input.GetAxis("Mouse Y") * translateSpeed, pos.z); } else { mousePos.Set(pos.x + Input.GetAxis("Mouse X") * translateSpeed, pos.y, pos.z + Input.GetAxis("Mouse Y") * translateSpeed); } this.transform.parent.localPosition = mousePos; } if (state == 1) { mouseRotateY += Input.GetAxis("Mouse X") * rotateSpeed; // float rotation = Input.GetAxis("Horizontal") * rotationSpeed; this.transform.parent.localEulerAngles = new Vector3(0, mouseRotateY, 0); } if (state == 2) { if (Input.GetKey(KeyCode.LeftShift)) { mouseScale.Set(mouseScale.x, mouseScale.y + Input.GetAxis("Mouse Y") * scaleSpeed, mouseScale.z); } else { mouseScale.Set(mouseScale.x + Input.GetAxis("Mouse X") * scaleSpeed, mouseScale.y, mouseScale.z + Input.GetAxis("Mouse Y") * scaleSpeed); } scale = mouseScale; ApplyVectors(); SetPosition(false); } if (state == 0) { ApplyVectors(); SetPosition(true); } }
public void SensitivityXSlider() { PlayerPrefs.SetFloat("XSensitivity", sliderValueXSensitivity); }
public void SaveData() { // Store scene data PlayerPrefs.SetString("Current_Scene", SceneManager.GetActiveScene().name); // Store player position PlayerPrefs.SetFloat("Player_Position_X", PlayerController.instance.transform.position.x); PlayerPrefs.SetFloat("Player_Position_Y", PlayerController.instance.transform.position.y); PlayerPrefs.SetFloat("Player_Position_Z", PlayerController.instance.transform.position.z); // Save Player stats for (int i = 0; i < playerStats.Length; i++) { if (playerStats[i].gameObject.activeInHierarchy) { PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Active", 1); } else { PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Active", 0); } // Store data for each character object PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Level", playerStats[i].playerLevel); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_MaxLevel", playerStats[i].maxLevel); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_CurrentEXP", playerStats[i].currentEXP); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_CurrentHP", playerStats[i].currentHP); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_CurrentMP", playerStats[i].currentMP); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_MaxHP", playerStats[i].maxHP); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_MaxMP", playerStats[i].maxMP); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_StatPoints", playerStats[i].statPoints); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Strength", playerStats[i].strength); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Vitality", playerStats[i].vitality); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Intelligence", playerStats[i].intelligence); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Dexterity", playerStats[i].dexterity); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_Luck", playerStats[i].luck); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_WeaponPower", playerStats[i].wpnPwr); PlayerPrefs.SetInt("Player_" + playerStats[i].charName + "_ArmorPower", playerStats[i].armrPwr); PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_HasDied", playerStats[i].hasDied.ToString()); // Check for nulls // Weapon if (playerStats[i].equippedWeapon != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedWeapon", playerStats[i].equippedWeapon.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedWeapon", ""); } // Armor if (playerStats[i].equippedArmor != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedArmor", playerStats[i].equippedArmor.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedArmor", ""); } // Shield / off-hand if (playerStats[i].equippedShield != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedShield", playerStats[i].equippedShield.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedShield", ""); } // Gloves if (playerStats[i].equippedGloves != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedGloves", playerStats[i].equippedGloves.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedGloves", ""); } // Boots if (playerStats[i].equippedBoots != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedBoots", playerStats[i].equippedBoots.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedBoots", ""); } // Left accessory if (playerStats[i].equippedAccessoryLeft != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedAccessoryLeft", playerStats[i].equippedAccessoryLeft.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedAccessoryLeft", ""); } // Right accessory if (playerStats[i].equippedAccessoryRight != null) { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedAccessoryRight", playerStats[i].equippedAccessoryRight.itemName); } else { PlayerPrefs.SetString("Player_" + playerStats[i].charName + "_EquippedAccessoryRight", ""); } } // Store Inventory data for (int i = 0; i < playerInventory.Count; i++) { if (playerInventory[i].item != null) { PlayerPrefs.SetString("ItemInInventory_" + i, playerInventory[i].item.name); PlayerPrefs.SetInt("ItemAmount_" + i, playerInventory[i].amount); } else { PlayerPrefs.SetString("ItemInInventory_" + i, ""); PlayerPrefs.SetInt("ItemAmount_" + i, 0); } } }
public void SensitivityYSlider() { PlayerPrefs.SetFloat("YSensitivity", sliderValueYSensitivity); }
public void UpdateUIScale() { UIScale = uiScaleSlider.value; PlayerPrefs.SetFloat("UIScale", UIScale); UpdateGUI(); }
public void SensitivitySmoothing() { PlayerPrefs.SetFloat("MouseSmoothing", sliderValueSmoothing); Debug.Log(PlayerPrefs.GetFloat("MouseSmoothing")); }
public void SetVolume(float volume) { AudioListener.volume = volume; PlayerPrefs.SetFloat("Volume", volume); }
// Update is called once per frame void Update() { //Debug.Log(gold); gold_text.text = gold.ToString(); PlayerPrefs.SetFloat("gold", gold); PlayerPrefs.Save(); hp -= decreasePerMinute * Time.deltaTime / 60f; if (healthEvent != null) { healthEvent.Invoke(hp); } if (hp <= 0) { hp = 0; } else if (hp >= 100.1f) { hp = 100.1f; // fullPanel.gameObject.SetActive(true); } else if (hp <= 100) { // fullPanel.gameObject.SetActive(false); } PlayerPrefs.SetFloat("healthpoint", hp); PlayerPrefs.Save(); if (hp <= 30) { //myObject.GetComponent<MyScript>().MyFunction(); spriteRendererhp.sprite = low_hp; } else if (hp < 100) { spriteRendererhp.sprite = med_hp; } else { spriteRendererhp.sprite = high_hp; } fun -= decreasePerMinute * Time.deltaTime / 60f; if (funEvent != null) { funEvent.Invoke(fun); } if (fun <= 0) { fun = 0; } else if (fun >= 100.1f) { fun = 100.1f; // fullPanel.gameObject.SetActive(true); } else if (fun <= 100) { // fullPanel.gameObject.SetActive(false); } PlayerPrefs.SetFloat("fun", fun); PlayerPrefs.Save(); // if (FunPointS.fun <= 30) // { // //myObject.GetComponent<MyScript>().MyFunction(); // spriteRendererfun.sprite = low_fun; // } // else if (FunPointS.fun < 100) // { // spriteRendererfun.sprite = med_fun; // } // else // { // spriteRendererfun.sprite = high_fun; // } hyg -= decreasePerMinute * Time.deltaTime / 60f; if (hygEvent != null) { hygEvent.Invoke(hyg); } if (hyg <= 0) { hyg = 0; } else if (hyg >= 100.1f) { hyg = 100.1f; // fullPanel.gameObject.SetActive(true); } else if (hyg <= 100) { // fullPanel.gameObject.SetActive(false); } PlayerPrefs.SetFloat("hyg", hyg); PlayerPrefs.Save(); // if (HygPointS.hyg <= 30) // { // //myObject.GetComponent<MyScript>().MyFunction(); // spriteRendererhealth.sprite = low_hyg; // } // else if (HygPointS.hyg < 100) // { // spriteRendererhealth.sprite = med_hyg; // } // else // { // spriteRendererhealth.sprite = high_hyg; // } }
public void ClearWayCloud() { bool clearway = false; float initX = 0.0f; // Verificación de Estados int[] colWeight = new int[powerClouds]; float[] posWin = new float[powerClouds]; for (int i = 0; i < powerClouds; i++) { for (int j = 0; j < powerClouds; j++) { if (j == 0) { colWeight [i] = 0; posWin [i] = cloudMatrix [i] [j].transform.position.x; } colWeight [i] += cloudMatrix [i] [j].GetComponent <CloudBehavior> ().state - 1; if (i == powerClouds - 1) { if (colWeight [j] == 0) { clearway = true; initX = posWin [j]; } } } } if (clearway) { float gameFactor = 0.0f; switch (difficulty) { case 0: // Facil gameFactor = 0.05f; gameEasy += 1; break; case 1: // medio-facil gameFactor = 0.10f; gameMedium += 1; break; case 2: // medio gameFactor = 0.10f; gameMedium += 1; break; case 3: // dificil gameFactor = 0.15f; gameHard += 1; break; case 4: // hardcore gameFactor = 0.15f; gameHard += 1; break; } gameHistory += gameFactor; if (gameHistory > 1.0f) { gameHistory = 1.0f; } if (gameStat == 2) { gameStat = 0; } else { gameStat += 1; } PlayerPrefs.SetInt("gamepoints", gamePoints); PlayerPrefs.SetFloat("history", gameHistory); PlayerPrefs.SetInt("easy", gameEasy); PlayerPrefs.SetInt("medium", gameMedium); PlayerPrefs.SetInt("hard", gameHard); PlayerPrefs.SetInt("stat", gameStat); PlayerPrefs.Save(); GetComponent <TouchControl> ().enabled = false; CancelInvoke(); pereye.PereyeFinalStage(powerClouds, initX, mEndY, mDeltaY); } }
// Update is called once per frame void Update() { int kik = 0; if (kik == 0) { m_maxHealth += m_healthBonus; m_currentHealth = m_maxHealth; kik++; } timer += Time.deltaTime; if (m_currentHealth < 0) { //died } string hi = "Health Bonus: " + m_healthBonus.ToString(); Debug.Log(hi); if (timer > 5) { if (m_currentHealth < m_maxHealth) { m_currentHealth += (int)(m_maxHealth * m_healthRegen); if (m_currentHealth > m_maxHealth) { m_currentHealth = m_maxHealth; } } if (m_currentMana < m_maxMana) { m_currentMana += (int)(m_maxMana * m_ManaRegen); if (m_currentMana > m_maxMana) { m_currentMana = m_maxMana; } } timer = 0; } if (m_currentExp >= m_maxExp) { m_currentLevel++; levelPoints += 6; m_currentExp -= m_maxExp; m_maxExp *= 1.5f; if (m_currentLevel == 3 || m_currentLevel == 6 || m_currentLevel == 9) { skillPoints++; totalSkillPoints++; } } PlayerPrefs.SetInt("Money", m_moneyAmount); PlayerPrefs.SetInt("Money", m_moneyAmount); PlayerPrefs.SetInt("HealthPoints", levels[0]); PlayerPrefs.SetInt("ManaPoints", levels[1]); PlayerPrefs.SetInt("HealthRegenPoints", levels[2]); PlayerPrefs.SetInt("ManaRegenPoints", levels[3]); PlayerPrefs.SetInt("StrengthPoints", levels[4]); PlayerPrefs.SetInt("AttackSpeedPoints", levels[5]); PlayerPrefs.SetInt("Skill1", skills[0]); PlayerPrefs.SetInt("Skill3", skills[1]); PlayerPrefs.SetInt("Skill2", skills[2]); PlayerPrefs.SetInt("Level", m_currentLevel); PlayerPrefs.SetFloat("EXP", m_currentExp); }
public void ChangeSFXVolume() { sfx.SetFloat("SFX volume", Mathf.Log10(sfxSlider.value) * 20); PlayerPrefs.SetFloat("SFXVolume", sfxSlider.value); }
void OnGUI() { EditorGUILayout.LabelField("Player Prefs Editor", EditorStyles.boldLabel); EditorGUILayout.Separator(); fieldType = (FieldType)EditorGUILayout.EnumPopup("Key Type", fieldType); setKey = EditorGUILayout.TextField("Key to Set", setKey); setVal = EditorGUILayout.TextField("Value to Set", setVal); if (error != null) { EditorGUILayout.HelpBox(error, MessageType.Error); } if (GUILayout.Button("Set Key")) { if (fieldType == FieldType.Integer) { int result; if (!int.TryParse(setVal, out result)) { error = "Invalid input \"" + setVal + "\""; return; } PlayerPrefs.SetInt(setKey, result); } else if (fieldType == FieldType.Float) { float result; if (!float.TryParse(setVal, out result)) { error = "Invalid input \"" + setVal + "\""; return; } PlayerPrefs.SetFloat(setKey, result); } else { PlayerPrefs.SetString(setKey, setVal); } PlayerPrefs.Save(); error = null; } if (GUILayout.Button("Get Key")) { if (fieldType == FieldType.Integer) { setVal = PlayerPrefs.GetInt(setKey).ToString(); } else if (fieldType == FieldType.Float) { setVal = PlayerPrefs.GetFloat(setKey).ToString(); } else { setVal = PlayerPrefs.GetString(setKey); } } if (GUILayout.Button("Delete Key")) { PlayerPrefs.DeleteKey(setKey); PlayerPrefs.Save(); } if (GUILayout.Button("Delete All Keys")) { PlayerPrefs.DeleteAll(); PlayerPrefs.Save(); } }
public void ReachedCheckPoint(float x, float y) { PlayerPrefs.SetFloat("checkPointPositionX", x); PlayerPrefs.SetFloat("checkPointPositionY", y); }
private void SaveVal(string variableName, float value) { PlayerPrefs.SetFloat(variableName, value); PlayerPrefs.Save(); }