void Awake() { playerPose = GetComponent <PlayerPose>(); }
public void SetPlayerPose(PlayerPose p_pose) { m_prevPlayerPose = m_playerPose; m_playerPose = p_pose; playerposeModified = true; }
public void SetCurrentPose(PlayerPose pose) { currentPose = pose; }
void Start() { ps = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerPose>(); }