private void FixedUpdate() { CeilingAbove = Physics2D.OverlapCircle(ceilingCheck.position, ceilingCheckRadius, whatIsCeiling); byWall = Physics2D.OverlapCircle(wallCheck.position, wallCheckRadius, whatIsWall); PlayerPhysics.OrientPlayer(); PlayerPhysics.ChangeGravityScale(); PlayerPhysics.ChangeSpeedAndJumpForce(PowerShot, !Idle.enabled); }