void FixedUpdate() { if (Input.GetButtonDown("Jump")) { playerPhysics.Attack(); } playerPhysics.Move(); }
// Update is called once per frame void Update() { if (!PauseMenu.gameIsPaused) { switch (PlayerID) { case 1: if (Input.GetKeyDown((KeyCode)jumpBP1)) { _myPhysics.Jump(); } if (Input.GetKeyDown((KeyCode)slideBP1)) { _myPhysics.Slide(); } if (Input.GetKeyDown((KeyCode)attackBP1)) { _myPhysics.Attack(); } if (Input.GetKeyDown((KeyCode)dashBP1)) { _myPhysics.Dash(); } break; case 2: if (Input.GetKeyDown((KeyCode)jumpBP2)) { _myPhysics.Jump(); } if (Input.GetKeyDown((KeyCode)slideBP2)) { _myPhysics.Slide(); } if (Input.GetKeyDown((KeyCode)attackBP2)) { _myPhysics.Attack(); } if (Input.GetKeyDown((KeyCode)dashBP2)) { _myPhysics.Dash(); } break; case 3: if (Input.GetKeyDown((KeyCode)jumpBP3)) { _myPhysics.Jump(); } if (Input.GetKeyDown((KeyCode)slideBP3)) { _myPhysics.Slide(); } if (Input.GetKeyDown((KeyCode)attackBP3)) { _myPhysics.Attack(); } if (Input.GetKeyDown((KeyCode)dashBP3)) { _myPhysics.Dash(); } break; case 4: if (Input.GetKeyDown((KeyCode)jumpBP4)) { _myPhysics.Jump(); } if (Input.GetKeyDown((KeyCode)slideBP4)) { _myPhysics.Slide(); } if (Input.GetKeyDown((KeyCode)attackBP4)) { _myPhysics.Attack(); } if (Input.GetKeyDown((KeyCode)dashBP4)) { _myPhysics.Dash(); } break; default: Debug.Log("[PlayerController] t'as oublié le playerID "); break; } } }