예제 #1
0
 public void AddReady(PlayerNetworkingLobby player)
 {
     if (_readyPlayers.Contains(player) == false)
     {
         _readyPlayers.Add(player);
     }
     RefreshReadyPlayers();
 }
예제 #2
0
 public void RemoveReady(PlayerNetworkingLobby player)
 {
     _readyPlayers.Remove(player);
     RefreshReadyPlayers();
 }
 private void Awake()
 {
     _spriteRenderer = GetComponent <SpriteRenderer>();
     _playerLobby    = GetComponent <PlayerNetworkingLobby>();
 }