public void AddReady(PlayerNetworkingLobby player) { if (_readyPlayers.Contains(player) == false) { _readyPlayers.Add(player); } RefreshReadyPlayers(); }
public void RemoveReady(PlayerNetworkingLobby player) { _readyPlayers.Remove(player); RefreshReadyPlayers(); }
private void Awake() { _spriteRenderer = GetComponent <SpriteRenderer>(); _playerLobby = GetComponent <PlayerNetworkingLobby>(); }