public void Start() { playerMovement = Camera.main.GetComponent<PlayerMovement>(); CBS = Camera.main.GetComponent<PlayerMovement>().CBS; player = playerMovement.player; grid = playerMovement.GetFloor(); xSize = grid.xSize; zSize = grid.zSize; nodeMap = grid.nodeMap; map = grid.map; StateMachine("idle"); }
public void Start() { playerMovement = Camera.main.GetComponent<PlayerMovement>(); player = playerMovement.player; grid = playerMovement.GetFloor(); xSize = grid.xSize; zSize = grid.zSize; nodeMap = grid.nodeMap; map = grid.map; goToPlayer = Move(false); idle = Move(true); StartCoroutine(idle); }