public UnitGenerationService(ISignalService signalService, UnitGenerationSettings settings) { _signalService = signalService; _settings = settings; ClientOnlyConditionalDebug.Log("hello I am unit generation service"); }
public GameContext(UnitGenerationSettings unitGenerationSettings, BombGenerationSettings bombGenerationSettings, DamageSettings settings) { _unitGenerationSettings = unitGenerationSettings; _bombGenerationSettings = bombGenerationSettings; _settings = settings; }