public override void Act(DayFSM fsm) { Debug.Log(this); //Need to add an animation Trigger to the move set fsm.animator.SetBool(animName.ToString(), true); }
public override void Act(DayFSM fsm) { //Debug.Log(this); if (playerMoveSet != PlayerMoveSet.Null) { //Need to add an animation Trigger to the move set fsm.animator.SetTrigger(playerMoveSet.ToString()); } if (bossAngerMoveSet != BossAngerMoveSet.Null) { //Need to add an animation Trigger to the move set fsm.animator.SetTrigger(bossAngerMoveSet.ToString()); } }