public override void Act(DayFSM fsm)
    {
        Debug.Log(this);

        //Need to add an animation Trigger to the move set
        fsm.animator.SetBool(animName.ToString(), true);
    }
    public override void Act(DayFSM fsm)
    {
        //Debug.Log(this);

        if (playerMoveSet != PlayerMoveSet.Null)
        {
            //Need to add an animation Trigger to the move set
            fsm.animator.SetTrigger(playerMoveSet.ToString());
        }

        if (bossAngerMoveSet != BossAngerMoveSet.Null)
        {
            //Need to add an animation Trigger to the move set
            fsm.animator.SetTrigger(bossAngerMoveSet.ToString());
        }
    }