예제 #1
0
    void OnDisable()
    {
        PlayerInput.OnJump  -= JumpPressed;
        PlayerInput.OnMove  -= Move;
        PlayerInput.OnBroom -= BroomPressed;

        if (MoveBase.rigid.velocity.y > maxWaterExitYVelocity)
        {
            MoveBase.OverrideYVelocity(maxWaterExitYVelocity);
        }
        MoveBase.rigid.drag       = 0;
        MoveBase.rigid.useGravity = true;
    }
예제 #2
0
 void CloudDamp() => MoveBase.OverrideYVelocity(0);