void OnDisable() { PlayerInput.OnJump -= JumpPressed; PlayerInput.OnMove -= Move; PlayerInput.OnBroom -= BroomPressed; if (MoveBase.rigid.velocity.y > maxWaterExitYVelocity) { MoveBase.OverrideYVelocity(maxWaterExitYVelocity); } MoveBase.rigid.drag = 0; MoveBase.rigid.useGravity = true; }
void CloudDamp() => MoveBase.OverrideYVelocity(0);