void Move(Vector2 movement) { if (movement != Vector2.zero) { characterMotor.RotateToDirection (MoveBase.MovementRelativeToPlayerAndCamera(movement), turnSpeed, ignoreY: true); } }
void Move(Vector2 movement) => characterMotor.MoveTo(MoveBase.MovementRelativeToPlayerAndCamera(movement), movementSpeed, movementSensitivity, ignoreY: true);