예제 #1
0
 void Move(Vector2 movement)
 {
     if (movement != Vector2.zero)
     {
         characterMotor.RotateToDirection
             (MoveBase.MovementRelativeToPlayerAndCamera(movement),
             turnSpeed,
             ignoreY: true);
     }
 }
예제 #2
0
 void Move(Vector2 movement) => characterMotor.MoveTo(MoveBase.MovementRelativeToPlayerAndCamera(movement),
                                                      movementSpeed,
                                                      movementSensitivity,
                                                      ignoreY: true);