예제 #1
0
파일: Player.cs 프로젝트: yenamars/SperFPS
    void OnCollisionEnter(Collision c)
    {
        if (c.gameObject.layer == LayerMask.NameToLayer("Collectable"))
        {
            Collectable collectable = c.gameObject.GetComponent <Collectable>();
            if ((int)collectable.data.collectableType == 0)
            {
                playerCoins += 1;
                playerSound.PlayCollectableSound(0);
                UIManager.instance.UpdateCoins();
            }
            else if ((int)collectable.data.collectableType == 1)
            {
                damageable.Heal(1);
                playerSound.PlayCollectableSound(1);
                UIManager.instance.UpdateLife();
            }
            else if ((int)collectable.data.collectableType == 2)
            {
                playerMove.Boost();
                playerSound.PlayCollectableSound(2);
            }

            collectable.grab();
        }
    }