private void UpdatePlayerProperties() { if (scoreValue % scoreAmountToAddRed == 0) { playerControl.RedSqureAdd(); } if (scoreValue % scoreAmountToAddBlue == 0) { playerControl.BlueSqureAdd(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Bonus") { if (player.level < 5) { player.level++; } Destroy(other.gameObject); GetComponent <AudioSource>().Play(); } else if (other.tag == "Blue") { player.BlueSqureAdd(); Destroy(other.gameObject); GetComponent <AudioSource>().Play(); } else if (other.tag == "Red") { player.RedSqureAdd(); Destroy(other.gameObject); GetComponent <AudioSource>().Play(); } }