void Start() { audio_source = GetComponent<AudioSource> (); if (new_level) { SelectMusic (); new_level = false; } levelManager = GameObject.Find ("LevelLogic").GetComponent<LevelManager> (); enemyManager = GameObject.Find ("LevelLogic").GetComponent<EnemyManager> (); playerManager = GameObject.Find ("LevelLogic").GetComponent<PlayerManager> (); //Form level levelManager.InitLevelMap (); //Update Each Tile in map - includeds asigning values through CA levelManager.UpdateGapsAndPlatforms (); levelManager.UpdateLevelMap (); //Draw level levelMap = levelManager.GetLevelMap (); levelManager.DrawLevelMap (); //Get level map tile array //levelMap = levelManager.GetLevelMap (); enemyManager.LoadMap (levelMap); playerManager.LoadMap (levelMap); //Player must be loaded after level for raycasting to work playerManager.LoadPlayerSpawn (); playerManager.LoadEndPoint (); enemyManager.LoadEnemySpawns (); }