public static void Initialize() { #if UNITY_2019_3_OR_NEWER PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.PlayerLoop.Update)); #else PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.Experimental.PlayerLoop.Update)); #endif }
public static void Initialize() { PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.Experimental.PlayerLoop.Update)); }