public static void Initialize() {
#if UNITY_2019_3_OR_NEWER
            PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.PlayerLoop.Update));
#else
            PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.Experimental.PlayerLoop.Update));
#endif
        }
예제 #2
0
 public static void Initialize()
 {
     PlayerLoopInterface.InsertSystemAfter(typeof(AnimationPlayerUpdater), Update, typeof(UnityEngine.Experimental.PlayerLoop.Update));
 }