private void HandlePlayerInput() { Ray mouseRaycast = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit mouseRaycastHit; if (Physics.Raycast(mouseRaycast, out mouseRaycastHit, mouseRaycastDistance)) //This makes sure the mouse is actually over an object, otherwise we don't care { if (Input.GetButtonDown("Fire1") && !EventSystem.current.IsPointerOverGameObject()) { contextMenu.modalPanel.modalPanelObject.SetActive(false); if (mouseRaycastHit.collider.CompareTag("InteractableObject")) { playerInteraction.ClickedInteractableObject(mouseRaycastHit.collider.gameObject); } else { playerInteraction.ClickedNonObject(mouseRaycastHit.point); } } else if (Input.GetButtonDown("Fire2")) { if (mouseRaycastHit.collider.CompareTag("InteractableObject")) { contextMenu.objectClicked = mouseRaycastHit.collider.gameObject; contextMenu.TestC("Use"); } else { contextMenu.walkLocation = mouseRaycastHit.point; contextMenu.TestC("Walk"); } } } }
void TestUseFunction() { displayManager.DisplayMessage("USING!"); playerInteraction.ClickedInteractableObject(objectClicked); }