public PlayerInteractTriggerState(PlayerInteractFSM playerInteractFSM) : base(playerInteractFSM) { }
public PlayerInteractBaseState(PlayerInteractFSM playerInteractFSM) { fsm = playerInteractFSM; }
public PlayerInteractCameraCursorState(PlayerInteractFSM playerInteractFSM) : base(playerInteractFSM) { }