void Awake() { my_text_obj = GetComponentInChildren <Text>(); curr_char_text = FindObjectOfType <CurrCharText>(); event_controller = FindObjectOfType <EventControllerMain>(); my_transform = gameObject.transform; my_characters = FindObjectOfType <MyCharacters>(); background = GetComponentInChildren <CharacterBackground>(); }
void Awake() { event_controller = FindObjectOfType <EventControllerMain>(); }
void Awake() { text_object = GetComponentInChildren <Text>(); event_controller = FindObjectOfType <EventControllerMain>(); }