public PlayerFacade(Rigidbody playerRigidbody, Camera playerCamera)
    {
        _CameraPlayer = new PlayerCamera(playerRigidbody.transform, playerCamera);
        _EventPlayer  = new PlayerEvent(playerRigidbody, _CameraPlayer);
        _StatePlayer  = new PlayerState(_EventPlayer);
        _InputPlayer  = new PlayerInput(_StatePlayer, _EventPlayer, _CameraPlayer);

        _GroundCheck = _EventPlayer.PhysicsPlayer().GetGroundCheck();
        _GroundCheck.SetFallProxy(_StatePlayer.ProxyFall());

        _InputPlayer.ActivateInputDevice();
    }