private void Update() { if (pickedItem != null) { Debug.Log(pickedItem.name); } timePassed += Time.deltaTime; if (isPicked == false && playerInput.AButton() && timePassed >= keyDelay) { ItemPick(); } if (isPicked == true && playerInput.AButton() && timePassed >= keyDelay) { ItemDrop(); isPicked = false; } if (isPicked == true && playerInput.BButton() && timePassed >= keyDelay) { ItemThrow(); } if (isPicked == true && playerInput.XButton() && timePassed >= keyDelay) { if (pickedItem != null) { if (pickedItem.tag == "Placable Item") { ItemPlace(); } else if (pickedItem.name == "Fire_axe(Clone)") { UseAxe(); } else if (pickedItem.name == "Crowbar") { UseCrowbar(); } } } Weight(); }