예제 #1
0
    void Start()
    {

        Me = this;
        TerrianManager = transform.FindChild("TerrainManager").GetComponent<TerrianManager>();
        SpawnManager = transform.FindChild("SpawnManager").GetComponent<SpawnManager>();
        TurnManager = transform.FindChild("TurnManager").GetComponent<TurnManager>();
        DamageManager = transform.FindChild("DamageAndScoreManager").GetComponent<DamageManager>();
        ScoreManager = transform.FindChild("DamageAndScoreManager").GetComponent<ScoreManager>();
        DestroyManager = transform.FindChild("DestroyManager").GetComponent<DestroyManager>();
        WeaponManager = transform.FindChild("WeaponsManager").GetComponent<WeaponsCombo>();
        ModesManager = transform.FindChild("ModesManager").GetComponent<ModesCombo>();
        MapsManager = transform.FindChild("MapManager").GetComponent<MapManager>();
        PlayerInfos = SpawnManager.GetComponent<PlayerInfo>();

        MapsManager.StartMap((MapManager.Maps) RoundManager.RandomMap);
        SpawnManager.Spawn(TanksStaringCount);
        TurnManager.Begin();
        Wind.StartWind();
        WeaponsClass.InitiallizeWeaponsQuantities();
        ModesClass.InitiallizeModesQuantities();

#if (!Debug)
        for (int i = 0; i < WeaponsClass.WeaponsQuantities.Count; i++)
            WeaponsClass.WeaponsQuantities[WeaponsClass.WeaponsQuantities.ElementAt(i).Key] = 99;

        for (int i = 0; i < ModesClass.ModesQuantities.Count; i++)
            ModesClass.ModesQuantities[ModesClass.ModesQuantities.ElementAt(i).Key] = 99;
#endif

        PlayerInfos.DrawPlayerInfoInUI_SinglePlayer();



        //begin clouds
        GameObject.Find("Cloud").GetComponent<Cload_Movement>().Begin();
        GameObject.Find("Cloud (1)").GetComponent<Cload_Movement>().Begin();
        GameObject.Find("Cloud (2)").GetComponent<Cload_Movement>().Begin();

        //
        GameObject.Find("UIButtons").GetComponent<UIButtonClick>().InitilizeButtons();

        //show round loadout
        GameObject fade = GameObject.Find("Fade");
        fade.GetComponent<Fade>().ShowLoadout();
        HideHUDS();
    }