public PrefabGeneratorWindow() { mMonsterGenerator = new MonsterGenerator(); mMonsterGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH); mPlayerGenerator = new PlayerGenerator(); mPlayerGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH); mTerrainGenerator = new TerrainGenerator(); mTerrainGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH); }